When I was growing up, basketball was big in my neighborhood. Everyone wanted to be able to dunk on a regulation 10-foot high basket and, thus, everyone focused on improving their vertical jump. The progression usually went a little something like this: touch the rim, grab the rim, hang on the rim, dunk with a volleyball and, finally, dunk with a basketball!
A slam dunk, also simply dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by putting the ball directly through the basket with one or both hands.[1] It is considered a type of field goal; if successful, it is worth two points. Such a shot was known as a "dunk shot"[1] until the term "slam dunk" was coined by former Los Angeles Lakers announcer Chick Hearn.[2]

these shocks make a big difference in handling and ride on the2015 4wd F250. This will make the suspension work rather than the whole vehicle simply shuddering up and down over small bumps and holes in the road. Tires stay in contact with road, suspension moves, you and the seat stay still, what a concept! OEM shocks don't even move once compressed, pityful. You will need an 18 mm wrench or socket for lower shock mount bolts and a 21 mm open end, box end or deep socket for the top mount nut and a 20mm or adjustable wrench for the shaft bolt on the top mount. Once the old shocks are off, you need a 19mm open end or socket for the Bilstein top mount nut and you hold the shaft from moving with a hex key, in my experience I didn't really need that but you may want to. Check the top of the shaft you'll see a hex hole up there, seems like it was a 6mm but don't hold me to that. Forget any jacking, removing tires, etc to do this it isn't necessary, and much safer with wheels on the ground while you are under there. If you need some space I drove the wheel I was working on over a 2x12 and that gave me a little height to work with. I wasn't in the mood to fool with jacks, jack stands and all that. No need to. Just crank the steering wheel over away from the side you are working on and you'll have plenty of room. The only issue is after attaching the lower shock mounts using the OEM 18mm bolt/nut, you need to compress the shock about 3" to get it into the upper mounting hole. I used a common tie down racheting strap for this job. I hooked one hook to the chassis right under the lower shock mount bracket on the truck and after adjusting the strap length I put the upper hook around the top shock rubber grommet and washer (lower one already installed now, put upper ones on after shock is in place, of course). At this point you just crank the rachet on the strap until the shock compresses a few inches and shove the shaft under the mounting hole, release the rachet and up pops the shock into place. Put on upper grommet and washer, tighten 19mm nut and presto! IF the shaft turns while you tighten this nut hold the shaft still with the hex key mentioned earlier. Your truck is now a better place to be. Also just tighten upper nut until the grommet fills or slightly goes outside the washer, don't crank it down and flatten the grommet. If you aren't sure look at the OEM arrangement for an idea on how tight to go with that nut. Happy motoring !!
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For one-footed jumpers, the ball is generally transferred to the non-dominant hand just before or upon take-off; for two-footers, this transfer is often delayed for milliseconds as both hands control the ball to prevent dropping it. Once airborne, the dunker generally transfers the ball from non-dominant to dominant hand beneath a raised leg. Finally, the ball is brought upwards by the dominant hand and slammed through the rim.
Johan Norberg, del Instituto Cato critica el libro diciendo que "El análisis de Klein es erróneo y fuera de lógica en prácticamente a todos los niveles". Norberg encuentra fallas en aspectos específicos de los análisis, como las protestas de Tiananmen de 1989, que, afirma, no aplastaban a la oposición a las reformas pro-mercado, sino que en realidad causó la liberalización de residencia durante años.20​
Generally, a player can reach their highest when jumping off one foot and reaching up with one hand. For a player that is right-handed, the most common way is approaching from the left and jumping off the left foot with the ball in the right hand. Obviously, for a left-handed player, it’s coming from the right and jumping off the right with the ball in your left hand.
Finally, to make things even more complicated, it is likely that the roles of the lower body muscles may differ according to if: (1) the jump is maximal or sub-maximal, (2) long-term training has occurred, and (3) the individual has a “hip-dominant” or a “knee-dominant” technique. Indeed, the vertical jump is more dependent upon the hip extensors in maximal jumps, compared to in sub-maximal ones. And after long-term jumping training, the increase in the amount of work done in the jump by the hip extensors is related to the increase in height, while the increase in the amount of work done by the knee extensors is not.
Still, by the late 1950s and early 1960s players such as Bill Russell and Wilt Chamberlain had incorporated the move into their offensive arsenal. The dunk became a fan-favorite, as offensive players began to aggressively intimidate defenders with the threat of vicious slams. Through the 1970s, the slam dunk was standard fare; David Thompson, Julius Erving, Darryl Dawkins, and others wowed crowds with high-flying moves.
Strength exercises include slow, controlled movements like squats, lunges, and weighted step-ups.  Power exercises require explosive, quick moves like those needed for plyometrics and power cleans. Plyometrics are explosive bounding, hopping and jumping drills that blend strength and speed. Finally, practicing maximum vertical jump will increase vertical jump.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]

After four months of failing to pull off anything even resembling a real dunk, the planets aligned on Aug. 9: After at least 19 failed attempts that afternoon, I dunked a soccer ball on a middle school court whose rim measured 9' 11". (The original basketball, incidentally, was a soccer ball, property of Dr. Naismith’s employer, Springfield College.) Video from that afternoon shows me standing there, looking confused, in the moment afterward. Did that just happen? Failing had become so routine that even this small success felt foreign.
This book is just a glimpse of some of the great workouts, and outcomes of the workouts he has to offer. Right now I am in the middle of his Twice The Speed workout AND Vertical Jump Cure (found in the back of the book), and it is defiantly something you need to checkout if you like what this book offers. But not only does he have vertical jump workouts or speed workouts but he has nutrition guides, flexibility cure, and many other bonuses.
Asher Price, a reporter at the Austin American-Statesman, spent a year of his life trying to find out and chronicled his quest to jam on a regulation hoop in the book The Year of the Dunk, which comes out in May. Price, who played coy about whether he was able to achieve his goal, spoke to Science of Us about what a rec leaguer would need to do to fly like a pro. (Spoiler: lots of squats and alley-oop attempts.)
Some players thinking jumping off two feet to be more comfortable, but it’s different for every player. Take time while you’re practice your jump to find what’s the most comfortable for you. As you’re learning the right way to jump, comfort is crucial because you don’t want to hurt yourself making a move that feels awkward. You want to be comfortable taking off and landing - and that can be done a number of different ways.

Start on a lower hoop and practice on that, just to get the feel of dunking. Jump height is one thing, but you would be surprised at the number of people that find it hard just to slam the ball into the basket, even if they are high enough. Make sure the hoop is high enough for you to only touch the rim. Different jumping styles and distances from the basket can change your vertical drastically and could be the difference between a rim-block and a slam. Keep progressing and eventually you will see results. Good luck!


At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability).
Unfortunately, I’m not the 6' 7" son of a Hall of Famer, so I had to resort to desperate devices—like Hennessy, an infamous and inexpensive cognac that, according to one of the two NBA players who recommended it to me, “will give you that Yah! That bounce. That little bit of meanness you need.” The little minibar-sized bottle that I downed 30 minutes into an intense session of dunk attempts on a sweltering day last summer, had no effect other than scorching my esophagus, giving me a headache and releasing from my pores an aura that, as my six-year-old put it that evening, “smells like medicine.”
Keep that in mind, and progress slowly. A mini basketball is a little more challenging than a tennis ball, but it's easy to palm and that helps. See if you can get high enough to get your hand over the rim--almost up to your wrist--so you can stuff the mini ball. If you can't throw it down with a little authority, a bigger basketball won't be any easier.

At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability).

The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]

Justifying these selfish, skewed priorities in my head as I stuffed a basketball into my backpack and pedaled away from our home would turn out to be one of the most formidable obstacles in my path. I must have whispered, What the f--- am I doing? as many times as I leaped toward one of the rusty rims scattered around the south Los Angeles beach community where we live. That latter number tallied somewhere around 5,000, according to my journal and 24-plus hours of video. Many of these jumps were attempted while wearing a weighted vest that pulled me downward, the same way that home pulled me sideways.
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Whichever equipment you use, the first thing you’ll need to do is measure your reach standing flat-footed on the floor with one arm fully extended straight overhead. (You can measure your reach up against a wall for the chalk option.) Then, when you mark the highest point you touched, you’ll subtract your reach from that number. For example, if your reach is 90 inches and you touched 115 inches up on the wall with your chalk, your vertical leap is 25 inches.
This is a dunk where the player takes off from a distance which is significantly further away from the basket than is considered typical. The free-throw line is most commonly constituted as the take-off point, an effect likely attributed to the easily observable span between the line and the basket in the view of the TV audience. In order to achieve the hang-time and altitude necessary, players will generally leap from one-foot to maximize the momentum generated from the half-court running start often required to complete the dunk. A cornerstone of dunk contests, dunks from a distance are also performed in games, most often on the fast break.
The force-velocity relationship during muscle shortening occurs because the number of simultaneously attached crossbridges between the myofilaments inside the working muscle fibers determine the amount of force that a fiber can produce. The number of attached crossbridges at any one time is dependent upon the fiber shortening velocity, because the detachment rate of the crossbridges at the end of their working stroke is higher at faster shortening speeds.
A common, low-tech plyometrics method is performing box jumps, where the athlete jumps repeatedly from the floor to the top of the box and back again. By concentrating on the mechanics of the jump, directing propulsion from the balls of the feet and thrusting with an explosive extension of the legs, the ability of the athlete to land lightly and immediately return to the floor enhances motor control over the movement.
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