En 2018 la Radio Televisión Suiza invitó al colectivo Bande à part, que integran los cuatro reputados cineastas Ursula Meier, Lionel Baier, Frédéric Mermoud y Jean-Stéphane Bron, a llevar a la ficción un suceso que les hubiese marcado profundamente. El resultado es esta mini-serie antológica que retrata cuatro crímenes atroces que conmocionaron a la sociedad suiza, sobre todo por la implicación en ellos de niños y adolescentes. 
During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950s-era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.
For taxonomic purposes it is an important distinction, but the modifiers discussed below are often considered dunk types in common parlance. This misconception is perhaps attributable to the modifier being the most salient component of the dunk from the perspective of the observer. However, each dunk modifier requires a dunk type to be a successful dunk—albeit the most-basic dunk type.
Overall, 309 patients (18.4%) had an arrhythmia; the most common type of arrhythmia was atrial fibrillation, which occurred in 266 patients (86.1%). More patients had an arrhythmia, especially atrial fibrillation, in the dopamine group than in the norepinephrine group (Table 3). The study drug was discontinued in 65 patients owing to severe arrhythmias — 52 patients (6.1%) in the dopamine group and 13 patients (1.6%) in the norepinephrine group (P<0.001). These patients were included in the intention-to-treat analysis. There were no significant differences between the groups in the incidences of other adverse events.
The baseline dunk is an approach-modifier of any dunk type in which the player approaches the basket along the court-boundary (baseline) which runs parallel with the backboard. In the game setting, the dunk often comes as the result of a pass, creating an assist opportunity for a teammate. In the contest, the baseline approach may be used as a means of convenience, facilitating a particular dunk type (e.g., passes bounced off the side of the backboard or its padding) or to increase the difficulty of a dunk type in hopes of meriting higher scores.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
Unfortunately, I’m not the 6' 7" son of a Hall of Famer, so I had to resort to desperate devices—like Hennessy, an infamous and inexpensive cognac that, according to one of the two NBA players who recommended it to me, “will give you that Yah! That bounce. That little bit of meanness you need.” The little minibar-sized bottle that I downed 30 minutes into an intense session of dunk attempts on a sweltering day last summer, had no effect other than scorching my esophagus, giving me a headache and releasing from my pores an aura that, as my six-year-old put it that evening, “smells like medicine.”
Three weeks after I received that counsel, on a rare afternoon when I felt fully rested, I dunked a volleyball on a 9' 11" rim. Again, I knew I could never swing my arms while palming a basketball the way I’d swung them while palming that volleyball, but I’d be lying if I said it didn’t feel badass. Thirteen failed attempts later, I did it again. Then two more times, each one an unexpected thunderclap. All of the explosive Olympic lifting I’d been doing was paying off, but my problem wasn’t going anywhere: How could I get my hand and a basketball over the cylinder? A lob to myself off the backboard? A big bounce off the blacktop?
John Willman del Financial Times lo describe como "una obra profundamente errónea donde se mezclan fenómenos juntos y dispares para crear algo seductor, pero que en última instancia, posee un argumento deshonesto."14​ Tom Redburn de New York Times dice que "lo que ella más oculta, es el papel necesario del capitalismo emprendedor en la superación de la tendencia inherente de cualquier sistema social establecido a caducar en el estancamiento".15​
Hi im Deontay i been trying 2 dunk ever since 7th grade and i know i been improveing since 7th grade i could touch the bottom of the backboard and i guest i was 5'6 or 5'7 at the end of the 8th grade i started exercising by having a 150 pound bag of cement on my shoulders and started squats and i try 2 15 wit a extra 5 at ever exercise i do but i still c very little effects so when went 2 my last day of school i could touch rim easily but the rim was about 8 foot and i was 5'9 now im a freshmen at my high school and i grip 10 foot rim wit my fingers not wit my hands but wit my fingers and im at 5'10 and im only 15 and i think my growing sprout is kicking in but anyway i want 2 know how can i get the ball over the rim and pound it in like d.rose king james and blake griffin i could grip the ball all i need 2 know is how 2 jump high enough 2 have that ball above the rim and pound it in will u please help

You can assist in recording your score by holding a piece of chalk in your had and using it to mark the wall. If the wall already has horizontal lines, such as a brick wall, it will be easier to mark your jump height. Have as many attempts as you need to get the best possible score. Practice your technique, as the jump height can be affected by how much you bend your knees before jumping, and the effective use of the arms.
Since the magnitude of the effect derived from observational studies can be misleading, we opted for a sequential trial design with two-sided alternatives20; the trial design called for analyses to be performed after inclusion of the first 50 and 100 patients, and then after inclusion of each additional 100 patients, and allowed for the discontinuation of the trial according to the following predefined boundaries: superiority of norepinephrine over dopamine, superiority of dopamine over norepinephrine, or no difference between the two. An independent statistician who is also a physician monitored the efficacy analyses and the adverse events; on October 6, 2007, after analysis of the outcome in the first 1600 patients showed that one of the three predefined boundaries had been crossed, the statistician advised that the trial be stopped.
Air ball Alley-oop Assist Backboard shattering Ball hog Block Buzzer beater Cherry picking Dribble Crossover Dunk Euro step Fadeaway Fast break Fly Flop Jump shot Layup Finger roll Field goal Four-point play Free throw Hook shot Moves Pick and roll Positions Posterized Playbook Rebound Point Screen Back screen Slashing Steal Three-pointer Three-point play Uncontested shot
Add some flair with a double-pump. Suggesting you're so high you could dunk it twice, in the double-pump dunk you bring the ball back down to chest level at the apex of your leap, then force it back up to slam it with authority. Some notable players, Tracy McGrady among them, would do this regularly while spinning in the air, doing a 360 dunk variation.
slang To be bested by someone in a spectacular fashion and/or in a way that is humiliating to one. In basketball, to "dunk on" a defender is to perform a slam dunk over them, a move often considered humiliating to the defender. Here's the part of the debate where she really got dunked on&he totally destroys her argument! Sit down, son, you just got dunked on.
Turn on the windmill. As you approach, bring the ball into your abdomen and back, extending your arm behind your body and up in a circular fashion, like a windmill spinning. At the apex of your jump, bring your arm all the way around to throw it down like a boss. Dominique Wilkins, the Dunkmaster General of the 90s, used to blow crowds away with this spectacular dunk.
High-Reach Jumps – Are similar to tuck jumps, but instead of brining your knees to your chest, you just reach as high as you can. This is done best under a basketball ring or near a wall so that you can tell how much lower your reach becomes as you fatigue. Try to reach the same height through all repetitions. if you don’t have anything to measure against, that’s fine. Just jump as high as you can each repetition.
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