slang To best someone in a spectacular fashion and/or in a way that is humiliating to them. In basketball, to "dunk on" a defender is to perform a slam dunk over them, a move often considered humiliating to the defender. The phrase is commonly used in a passive construction ("(one) got dunked on"). Here's the part of the debate where she really dunks on him by completely destroying his argument. You can't just tweet at this person and make fun of their opinion. If you really want to dunk on them, you have to correct their horrible grammar too.
This isn’t just some light-duty assistance exercise. The rear-foot elevated split squat (aka, Bulgarian split squat) is a legitimate movement for increasing pure glute and quad strength, which will in turn enhance power and vertical jumping performance. Even if you’re a two-foot jumper, focusing on one leg at a time like you do here will ensure that your dominant side isn’t compensating for your weaker leg during the movement.
Dunking is a dramatic, crowd-pleasing offensive move. Many times, a rousing dunk can turn that mysterious factor, momentum, right around in your favor. Clearly, dunking is easier if you're tall and can palm the ball with one hand, but there have been relatively short players who couldn't palm the ball who worked hard enough to be able to dunk. If you are considering adding the dunk shot to your repertoire, follow these steps:
Johan Norberg, del Instituto Cato critica el libro diciendo que "El análisis de Klein es erróneo y fuera de lógica en prácticamente a todos los niveles". Norberg encuentra fallas en aspectos específicos de los análisis, como las protestas de Tiananmen de 1989, que, afirma, no aplastaban a la oposición a las reformas pro-mercado, sino que en realidad causó la liberalización de residencia durante años.20​

The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]


I just turned 14 year old 5''''10-5''''11 8th grade 165 pounds and i''''m wondering what stretching exercises and weight lifting exercises i can do to increase my vertical its already at like 30-32 inches but i want maybe a 40 by high school and a 48 or more by the time i''m out of high school i''ve dunked over 15 times ( in practice and alone with one hand its effortless to touch rim with both feet and easier with one but i''m also wondering how to take off when i dunk because i stutter step and i want to get my explosiveness up. And i want to be able to dunk with two hands. Can anyone help me?
The opening scene finds Modern Messiah Malcolm Stevens (the tragically deceased Jon Dough recreating his career-defining character) back in his familiar padded cell. Out of thin air, his lost lady love Gwen (Jeanna Fine, resplendent in stylized Marilyn Monroe Kabuki make-up) appears as an echo of the original's psychiatric theory that Stevens concocted his entire past out of years of transfixed TV ogling à la Jim Carrey's CABLE GUY. This proves to be the film's first of many technical knockouts, shot in black and white complete with scratches and splices to suggest an old movie, the tiniest splash of pink occurring as Jeanna vibrates herself into a frenzy. Malcolm still has a problem projecting himself into his own fantasies and is, at first almost subliminally, replaced by tattooed muscle boy John Decker, the mesmerizing lead from Paul Thomas' terrific MARISSA. 

The following data were recorded every 6 hours for 48 hours, every 8 hours on days 3, 4, and 5, and once a day on days 6, 7, 14, 21, and 28: vital signs, hemodynamic variables (including systolic and diastolic arterial pressures, heart rate, central venous pressure, and, when possible, pulmonary-artery pressures), cardiac output, arterial and mixed-venous (or central venous) blood gas levels, doses of vasoactive agents, and respiratory conditions. Biologic variables, data on daily fluid balance, microbiologic data, and antibiotic therapy were recorded daily for the first 7 days and then on days 14, 21, and 28.
An impressive vertical jump is the ultimate standard of lower-body power and explosiveness—an attribute that pays as many dividends in high-impact sports like basketball, football, and soccer as it gets you wide-eyed looks in the gym. Increase your hops, and chances are you’ll also be able to run faster, lift more weight, and maybe even throw down a dunk at your next pickup basketball game.

For one-footed jumpers, the ball is generally transferred to the non-dominant hand just before or upon take-off; for two-footers, this transfer is often delayed for milliseconds as both hands control the ball to prevent dropping it. Once airborne, the dunker generally transfers the ball from non-dominant to dominant hand beneath a raised leg. Finally, the ball is brought upwards by the dominant hand and slammed through the rim.


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Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.

The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet (such as a gym floor or concrete) and record the highest point he/she can reach flat-footed (the height of this point from the ground is referred to as "standing reach"); fingertips powdered with chalk can facilitate the determination of points touched on the wall. The athlete then makes an effort to jump up with the goal of touching the highest point on the wall that he or she can reach; the athlete can perform these jumps as many times as needed. The height of the highest point the athlete touches is recorded. The difference between this height and the standing reach is the athlete's vertical jump.
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