procedure (see also variations below): the athlete stands side on to a wall and reaches up with the hand closest to the wall. Keeping the feet flat on the ground, the point of the fingertips is marked or recorded. This is called the standing reach height. The athlete then stands away from the wall, and leaps vertically as high as possible using both arms and legs to assist in projecting the body upwards. The jumping technique can or cannot use a countermovement (see vertical jump technique). Attempt to touch the wall at the highest point of the jump. The difference in distance between the standing reach height and the jump height is the score. The best of three attempts is recorded.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950s-era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.
In the tradition of New Year’s resolutions and the like, you can give yourself a year. I certainly didn’t want to give myself more than a year, because after a year I knew I would grow tired of it, and my body would start to get quite unhappy with me. But I would recommend to someone that they give it a go for at least six months. It’s also a way of just getting yourself in fantastic shape. I mean, trying to dunk a basketball in itself is awesome. It’s really great to be able to dunk a basketball, to get yourself higher up than you thought possible. But the process of getting yourself in that kind of position is itself rewarding.
I continued to follow the program for the next few weeks, and I was dunking fairly regularly. I got a friend to film me, and then bored everyone I knew by showing them the video for weeks on end, like a proud father of my own dunk. Each one was the same: I could only do it after a couple days’ rest, and only with a ball I could palm. I approached from the left, jumped off two feet, and dunked with my right hand. There would be no cocked-back, in-your-face, two-handed throw downs; no acrobatic Russell Westbrook highlight reel slams.

“No, not Dad,” Oliver said in the brick tract home where he grew up. “He was an older dad, like you, and his family was the focus of his life. The only time he wasn’t home with us kids was when he went out on the road for Phillips Petroleum, buying and selling leases in western Kansas and Oklahoma. When he got back he’d say, ‘All I wanted to do was come home.’ ”

At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability).


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Three weeks after I received that counsel, on a rare afternoon when I felt fully rested, I dunked a volleyball on a 9' 11" rim. Again, I knew I could never swing my arms while palming a basketball the way I’d swung them while palming that volleyball, but I’d be lying if I said it didn’t feel badass. Thirteen failed attempts later, I did it again. Then two more times, each one an unexpected thunderclap. All of the explosive Olympic lifting I’d been doing was paying off, but my problem wasn’t going anywhere: How could I get my hand and a basketball over the cylinder? A lob to myself off the backboard? A big bounce off the blacktop?
Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.
A forceful, dramatic move, as in That indictment was a slam dunk if ever there was one. This expression is also often put as a verb, slam-dunk, meaning "make a forceful move against someone," as in This is a great chance for us to slam-dunk the opposition. The idiom comes from basketball, where it refers to a dramatic shot in which the ball is thrust into the basket from above the rim. It was transferred to other activities from about 1980 on.
Add some flair with a double-pump. Suggesting you're so high you could dunk it twice, in the double-pump dunk you bring the ball back down to chest level at the apex of your leap, then force it back up to slam it with authority. Some notable players, Tracy McGrady among them, would do this regularly while spinning in the air, doing a 360 dunk variation.
During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950s-era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.
After warming up, I proceeded to slam Jeff’s best lobs off the back rim at least 10 times, watching these missed dunks rebound high over the lane and land somewhere near the three-point line. It’s tough to express how difficult it was to pack up and walk away from the court on such days, to listen to my body when it told me it had reached the point of diminishing returns. To come up with yet another way to tell the wife: No, not today, Sugar. But I came reeeally close.
Dunk types reflect the various motions performed on the way to the basket. They start with the basic one- or two-hand forward-facing dunk and go on through various levels of athleticism and intricacy. Discrete dunk types can be modified by appending other moves; for example, a player who passes the ball off the backboard, catches it in the air, and executes a double-pump dunk would be said to have completed a "self-pass off the backboard, double pump".
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Toe Raises – stand with your feet shoulder width apart, typically on stairs or any sort of ground you can stand on that allows your heel to dip down. Then raise up on the tips of your toes. Continue this process until your complete your reps. Don’t rock up and down – or go to fast. For the exercise to work, you have to use correct form and go at a steady pace.
Not so long ago, I played the worst basketball game of my life. I missed layups, turned over the ball, allowed my opponent free reign to the hoop. It was dark. As I slumped on the sidelines after the game, I realized how far I’d fallen from my prime a decade ago. Back then, I could dunk; now, at 33, I could barely curl my fingers over the rim. My game had regressed to hovering around the arc jacking threes. The last time I dunked a basketball, Michael Jordan was a Washington Wizard and people still listened to Coldplay.
In the 2008 Sprite Rising Star's Slam Dunk Contest Dwight Howard performed the "Superman" dunk. He donned a Superman outfit as Orlando Magic guard Jameer Nelson tied a cape around his shoulders. Nelson alley-ooped the basketball as Howard jumped from within the key side of the free throw circle line, caught the ball, and threw it through the rim. This dunk is somewhat controversial, as his hand was not over as well as on a vertical plane to the rim. Some insist that it should in fact be considered a dunk because the ball was thrust downward into the basket, meeting the basic definition of the dunk.
Darryl Dawkins of the Philadelphia 76ers was notorious for two glass-shattering dunks in 1979 resulting in the league threatening to fine him and eventually installing breakaway rims.[42] Twice in his rookie season (1992–93) during games, center Shaquille O'Neal dunked so hard that he broke the hydraulic support of one goal standard (against the Phoenix Suns) and broke the welds holding up another goal standard, causing the basket to break off and fall to the floor (against the New Jersey Nets), although in neither case did the glass break. This resulted in reinforced backboard supports as well. During that same season, New Jersey's Chris Morris shattered a backboard in a game against the Chicago Bulls (the most recent shattered-backboard incident in the NBA to date). The NBA has made shattering the backboard a technical foul, although it will not count towards a player's count of seven that can draw a suspension, or two towards ejection from a game, and it counts towards a player's count of six personal fouls. This has assisted in deterring this action, as it can cost the team points.
Increase your vertical leap. You will need the lifting power of your legs to get you in the air and up to the basket. Building a regimen of leg workouts that will increase the fast-twitch strength and the flexibility of your leg muscles can help you add inches to your vertical leap, getting you that much closer to the rim.[2] A good regimen to get started with might include:
A second, more efficient and correct method is to use an infrared laser placed at ground level. When an athlete jumps and breaks the plane of the laser with his/her hand, the height at which this occurs is measured. Devices based on United States Patent 5031903, "A vertical jump testing device comprising a plurality of vertically arranged measuring elements each pivotally mounted..." are also common. These devices are used at the highest levels of collegiate and professional performance testing. They are composed of several (roughly 70) 14-inch prongs placed 0.5 inches apart vertically. An athlete will then leap vertically (no running start or step) and make contact with the retractable prongs to mark their leaping ability. This device is used each year at the NFL scouting combine.
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