The following data were recorded every 6 hours for 48 hours, every 8 hours on days 3, 4, and 5, and once a day on days 6, 7, 14, 21, and 28: vital signs, hemodynamic variables (including systolic and diastolic arterial pressures, heart rate, central venous pressure, and, when possible, pulmonary-artery pressures), cardiac output, arterial and mixed-venous (or central venous) blood gas levels, doses of vasoactive agents, and respiratory conditions. Biologic variables, data on daily fluid balance, microbiologic data, and antibiotic therapy were recorded daily for the first 7 days and then on days 14, 21, and 28.

I am 5''11 with a 43 inch vertical I am a freshman and I play on the varsity team as a point gaurd I can do 360''s and now a 540 I want to tell you how I can dunk all I did was watch Vince carter and watch the motion he does and I did the same motion and I never thought I could dunk until the beginning year of 8th grade now I am a freshman posterizing 11 and 12th graders.
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The opening scene finds Modern Messiah Malcolm Stevens (the tragically deceased Jon Dough recreating his career-defining character) back in his familiar padded cell. Out of thin air, his lost lady love Gwen (Jeanna Fine, resplendent in stylized Marilyn Monroe Kabuki make-up) appears as an echo of the original's psychiatric theory that Stevens concocted his entire past out of years of transfixed TV ogling à la Jim Carrey's CABLE GUY. This proves to be the film's first of many technical knockouts, shot in black and white complete with scratches and splices to suggest an old movie, the tiniest splash of pink occurring as Jeanna vibrates herself into a frenzy. Malcolm still has a problem projecting himself into his own fantasies and is, at first almost subliminally, replaced by tattooed muscle boy John Decker, the mesmerizing lead from Paul Thomas' terrific MARISSA.
This calculator tells you how much you need to jump to dunk a basketball. It will also give you an estimated force required to jump that high. The more you bent your knees the less force you'll need but you will need a lot of energy to take you from that position to the top. You can increase your vertical by training your legs to be able to deliver that much force.
An important component of maximizing height in a vertical jump is attributed to the use of counter-movements of the legs and arm swings prior to take off, as both of these actions have been shown to significantly increase the body’s center of mass rise. The counter-movement of the legs, a quick bend of the knees which lowers the center of mass prior to springing upwards, has been shown to improve jump height by 12% compared to jumping without the counter-movement. This is attributed to the stretch shortening cycle of the leg muscles enabling the muscles to create more contractile energy. Furthermore, jump height can be increased another 10% by executing arm swings during the take off phase of the jump compared to if no arm swings are utilized. This involves lowering the arms distally and posteriorly during the leg counter-movements, and powerfully thrusting the arms up and over the head as the leg extension phase begins. As the arms complete the swinging movement they pull up on the lower body causing the lower musculature to contract more rapidly, hence aiding in greater jump height.[5] Despite these increases due to technical adjustments, it appears as if optimizing both the force producing and elastic properties of the musculotendinous system in the lower limbs is largely determined by genetics and partially mutable through resistance exercise training.[6][7]