I think one way of thinking about it is, less parts of the body, and more the kind of muscle. You want to develop your quick-twitch, or fast-twitch, muscles, because at the end of the day, trying to dunk a basketball is an explosive activity. You’re not going for a long-distance run here. You’re doing three quick steps, a hard shove against the ground, and exploding upwards. So the question is how to turn yourself into basically a sprinter. You do a lot of jumping exercises where you’re doing box jumps, where you jump off one box and as soon as you hit the ground, you try to jump up onto another box. That sort of thing.
If you can jump high enough to dunk, but you’re having a hard time going up with the basketball in one hand, the solution is to start small and work your way up. A smaller ball such as a soft golf ball or tennis ball is a great starting point. From there, move slowly to a mini-basketball. It will provide more of a challenge but still be easy to palm as you go up. Once you can dunk the mini ball, try moving on to a volleyball until finally a regulation basketball.
Here is the thing. Even if you think you do not need this book but you are playing basketball be sure - you need this one. Here is why. I really had no idea this will be met with such enthusiasm. We got the book for the friends son, 16 year old Barty. Next to snickers we gave him, he did not even see or react on this book. We knew he is devoted to this sport and he was much appreciated in his school team so I thought he would take interest. After good few weeks, I got the call from Barty's dad telling me I will receive the call from Barty very soon. Well, he was wrong - I received a call to a game! After the game Barty and his team mates were explaining us how they got the 'missing link' in this work and how they ... full review
The method described above is the most common and simplest way to measure one's vertical jump, but other more scientifically accurate methods have been devised. A pressure pad can be used to measure the time it takes for an athlete to complete a jump, and then using a kinematics equation (h = g × t2/8), the computer can calculate his or her vertical jump based on the time in the air.