Typically, struts consists of a coil spring to support the vehicle's weight, a strut housing to provide rigid structural support for the assembly, and a damping unit within the strut housing to control spring and suspension movement. The bottom of the strut body attaches to the steering knuckle, which in turn connects to a lower control arm through a lower ball joint.
Other investigators and participants in the trial are as follows: R. Kitzberger, U. Holzinger, Medical University of Vienna, Vienna; A. Roman, Centre Hospitalier Universitaire St. Pierre; D. De Bels, Brugmann University Hospital; S. Anane, Europe Hospitals St. Elisabeth, and S. Brimioulle, M. Van Nuffelen, Erasme University Hospital — all in Brussels; M. VanCutsem, Centre Hospitalier Universitaire de Charleroi, Charleroi, Belgium; J. Rico, J.I. Gomez Herreras, Rio Hortega University Hospital, Valladolid, Spain; H. Njimi (trial statistician), Université Libre de Bruxelles, Brussels; and C. Mélot (independent statistician and physician responsible for conducting sequential analysis and evaluation of serious adverse effects), Erasme University Hospital, Brussels.
A slam dunk, also simply dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by putting the ball directly through the basket with one or both hands. It is considered a type of field goal; if successful, it is worth two points. Such a shot was known as a "dunk shot" until the term "slam dunk" was coined by former Los Angeles Lakers announcer Chick Hearn.
In the ABA, Charlie Hentz broke two backboards in the same game on November 6, 1970 resulting in the game being called. In the NCAA, Jerome Lane shattered a backboard while playing for Pitt in a 1988 regular-season game against Providence, and Darvin Ham did the same while playing for Texas Tech in a tournament game against North Carolina in 1996.
procedure (see also variations below): the athlete stands side on to a wall and reaches up with the hand closest to the wall. Keeping the feet flat on the ground, the point of the fingertips is marked or recorded. This is called the standing reach height. The athlete then stands away from the wall, and leaps vertically as high as possible using both arms and legs to assist in projecting the body upwards. The jumping technique can or cannot use a countermovement (see vertical jump technique). Attempt to touch the wall at the highest point of the jump. The difference in distance between the standing reach height and the jump height is the score. The best of three attempts is recorded.
Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim (from the profile view of a player facing the basket, the windmill motion most generally appears clockwise). Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession. Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand.
In this multicenter, randomized, blinded trial comparing dopamine and norepinephrine as the initial vasopressor therapy in the treatment of shock, there was no significant difference in the rate of death at 28 days between patients who received dopamine and those who received norepinephrine. Dopamine was associated with more arrhythmic events than was norepinephrine, and arrhythmic events that were severe enough to require withdrawal from the study were more frequent in the dopamine group. In addition, dopamine was associated with a significant increase in the rate of death in the predefined subgroup of patients with cardiogenic shock.
I'm 5"11 and 12 years old, and i'm able to touch the rim, but it's very inconsistent. like 50% of the time I can wrap my 3 biggest fingers around it, or i dont touch it the other 50% of the time. I've been training for about 4 months, doing calf raises every day until they cramp, and everyday i try to touch the rim at my gym or school or at any court. I found out i could touch the rim 2 days ago, but is there any way to add 7 inches to my vertical instead of doing thousands of calf raises again, because i really want to be able to dunk by 8th gradr
The hips and glutes are the primary muscles that help us jump higher and increase our vertical. To increase power in these muscle groups, attach the Kbands securely around your legs and plant your feet wider than shoulder width apart. Sit deep in a squat position (knees in line with toes, hips pushed back) and hold the move for a full 30 seconds. To see the effects of this move in your vertical jump, you should feel a burn in your rear, hips and quads.
You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.
In the past, it has been possible for players to dunk a basketball and pull the rim down so hard that the glass backboard shatters, either around the rim itself or, at times, shattering the entire backboard, or the entire goal standard fails. Reinforced backboards and breakaway rims have minimized this at the college and professional levels, but it still happens at lower levels.
One morning a week later, the gym at the Y was empty. I picked up the same mini-ball and unsuccessfully tried to throw it down. I found the more relad I was, the higher I could jump. So I loosened my shoulders, took a depth breath, and approached the rim. I held the ball for a beat longer this time, and easily popped it over the rim. It felt incredible. I did it a few more times, each easier than the last, pulling down on the rim with unnecessary force for maximum satisfaction. But as exhilarating as it was to dunk again, I was only using a mini-ball—I hadn’t completely reached my goal.
Justifying these selfish, skewed priorities in my head as I stuffed a basketball into my backpack and pedaled away from our home would turn out to be one of the most formidable obstacles in my path. I must have whispered, What the f--- am I doing? as many times as I leaped toward one of the rusty rims scattered around the south Los Angeles beach community where we live. That latter number tallied somewhere around 5,000, according to my journal and 24-plus hours of video. Many of these jumps were attempted while wearing a weighted vest that pulled me downward, the same way that home pulled me sideways.
The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet (such as a gym floor or concrete) and record the highest point he/she can reach flat-footed (the height of this point from the ground is referred to as "standing reach"); fingertips powdered with chalk can facilitate the determination of points touched on the wall. The athlete then makes an effort to jump up with the goal of touching the highest point on the wall that he or she can reach; the athlete can perform these jumps as many times as needed. The height of the highest point the athlete touches is recorded. The difference between this height and the standing reach is the athlete's vertical jump.