I am in grade 10, 15 years old and 6'1 3/4". I have big hands and can palm the ball...I could touch rim in grade 8 and getting closer to dunking everyday now..it literally takes no effort to touch rim now but whenever I go for the dunk I get the ball above rim easily but have trouble getting that wrist motion to actually throw the ball in the hoop...and help?
I learned that insects are fucking awesome. There was an insect in particular that I was interested in called the froghopper, or spittlebug, that is basically one of the world’s top jumpers. It’s a survival mechanism. It can jump far, far higher than we can as a function of its weight, basically. So I learned that humans are quite modest in the jumping scheme of things.
March 27 was yet another in a long string of days, each feeling as if it would be the day. Fully rested and caffeinated, I arrived with Jeff at a court, recommended by Brent Barry, whose rim heights fluctuated but which I’d recently measured at 10 feet. The rims at New York City’s famed Rucker Park, incidentally, both measured under 9’ 9” on a recent visit, which raises all sorts of questions about what a dunk is and what it isn’t. The famed outdoor rims along Venice Beach, if lined up next to each other, would look like a graphic equalizer during a Ray Manzarek keyboard solo: 9' 9", 9' 11", 9' 8".
After a one-week recovery period in January following Phase 1 of Jump Attack, Phase 2 brought an increase in intensity and time investment. This was the last stop before Phase 3, the wilderness where those attack depth jumps lived. (Attack depth jumps: Rest on your knees in front of a box; explode to your feet without using your hands; immediately jump onto the box; immediately jump as high as you can off the box, landing on the balls of your feet. Repeat. Many times. No blacking out allowed.) Phase 3 brought dramatic increases in both explosiveness and hip flexibility, two critical ingredients that I started to feel working in tandem. I emerged both confident and in dire need of another one-week recovery period, which I spent playing with our kids, watching dunk videos and mouthing the syllable Ow. Once healed, in early March, I returned to the rims with a friend whom I’d asked to toss lobs to me. There would be no more lifting. (After Jump Attack, what else could there possibly be?) From here on, I just jumped and recovered, jumped and recovered, attacking this tiny window of three or four weeks before my time away from the gym began to sap my strength. It would be over at that point, all over, whether I wanted it to be or not.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
The force-velocity relationship during muscle shortening occurs because the number of simultaneously attached crossbridges between the myofilaments inside the working muscle fibers determine the amount of force that a fiber can produce. The number of attached crossbridges at any one time is dependent upon the fiber shortening velocity, because the detachment rate of the crossbridges at the end of their working stroke is higher at faster shortening speeds.

Start with a ping-pong ball, then a tennis ball, then a softball, then a volleyball, then a youth-sized basketball, and on up until you can dunk with a regulation size ball. If you can't palm the ball, then you will need to learn how to control the ball with two hands until the last minute extension for the dunk with one hand, or you will have to jump high enough to dunk two-handed.


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