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For taxonomic purposes it is an important distinction, but the modifiers discussed below are often considered dunk types in common parlance. This misconception is perhaps attributable to the modifier being the most salient component of the dunk from the perspective of the observer. However, each dunk modifier requires a dunk type to be a successful dunk—albeit the most-basic dunk type.
In the 2000 NBA Slam Dunk Contest Carter used an elbow hang along with his reverse 360 windmill dunk and between-the-legs dunk. When performed, much of the audience was speechless, including the judges, because none had seen these types of dunks before (Carter's first round 360 windmill dunk is reminiscent of Kenny Walker's 360 windmill dunk in 1989 except that Carter spins clockwise, whereas Walker spins counter-clockwise).
There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front (counterclockwise), a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill.
To get your training started, you need a way to measure your jump. If you’re testing your vertical at gym or in a professional type setting, they may have a Vertec. The Vertec is one of the most common apparatus for measuring vertical jump ability. It is the vertical jump-testing device of choice for many college and professional teams, but they also have the budget for such a thing. If you’re wanting to test your vertical in a budget-friendly way, you can easily use a measuring tape, a marked wall, or chalk for marking a wall.
With less than 2 minutes remaining, and the Grizzlies leading, 72-70, Pistons power forward Henry Ellenson appeared to have an easy dunk to tie the game. — Vince Ellis, Detroit Free Press, "Jaren Jackson Jr.'s weary Sunday caps fabulous NBA Summer League week," 9 July 2018 The high-energy guy in Game 1 was JaVale McGee, who scored a couple of times but also had a wide-open dunk blocked by the rim. — Bruce Jenkins, SFChronicle.com, "It was a grim scene inside the Cavs’ locker room after Game 1 loss to Warriors," 1 June 2018 When Bleacher Report posted a photo on Instagram about Wade wanting LeBron to sign a photo of their iconic pass and dunk in Miami, Chalmers chimed in on the comment section and took credit for the play. — Andrew Joseph, For The Win, "Mario Chalmers got busted after taking credit for iconic Wade-LeBron play," 22 May 2018 The game opened with George Hill having two dunks for the Cavs in the first three minutes. — Terry Pluto, cleveland.com, "Cleveland Cavaliers sweeping victory reason to be excited -- Terry Pluto (photos)," 7 May 2018 Insider: Why a graduate transfer makes sense for Archie Miller, IU basketball His top highlight of the night was a dunk in the second half that rattled the rim. — Dakota Crawford, Indianapolis Star, "Romeo Langford gets McDonald's All American Game viewers fired up with highlight plays," 28 Mar. 2018 There was still 2:41 left in the first quarter when Poly sophomore forward Justin Lewis had a rim-rattling dunk in the No. 4 Engineers’ Class 3A state semifinal against Stephen Decatur on Thursday night. — Glenn Graham, baltimoresun.com, "Record-setting Mims leads No. 4 Poly past Stephen Decatur, 63-46, and into 3A state title game," 9 Mar. 2018 At the center of it all was Wooten, who matched a career-high in blocks, had several highlight-worthy dunks and jumped completely over Payton Pritchard at one point pursuing another block. — Tyson Alger, OregonLive.com, "Kenny Wooten and Troy Brown spark dramatic turnaround in Oregon's win over Washington," 8 Feb. 2018 McDaniels flashed across the baseline, collected Watson’s pass and hammered home a dunk in the 85-49 final at Viejas Arena. — Bryce Miller, sandiegouniontribune.com, "Aztecs season has chance to be defined by unflappable freshman McDaniels," 9 Jan. 2018
This calculator tells you how much you need to jump to dunk a basketball. It will also give you an estimated force required to jump that high. The more you bent your knees the less force you'll need but you will need a lot of energy to take you from that position to the top. You can increase your vertical by training your legs to be able to deliver that much force.
Stand with your feet shoulder-width apart. Keeping your back straight, bend at your knees and hips as if you are attempting to sit in a chair until your thighs are parallel with the floor. Simultaneously extend your arms straight out in front of you. From this position jump up, straighten your legs and swing your arms back down to the side of your body. Repeat 25 jumping squats in a row for three sets with a 1-minute break between sets.
A more accurate method would be to use a Jump Tester (like these here.) The problem with these, obviously, is that they are way too expensive. In fact, the only scenario in which I recommend using one of these is if you’re a coach, trainer, or athletic director who is purchasing it to test a large number of athletes over time and who needs as accurate of a number as possible for scouting purposes.
The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet (such as a gym floor or concrete) and record the highest point he/she can reach flat-footed (the height of this point from the ground is referred to as "standing reach"); fingertips powdered with chalk can facilitate the determination of points touched on the wall. The athlete then makes an effort to jump up with the goal of touching the highest point on the wall that he or she can reach; the athlete can perform these jumps as many times as needed. The height of the highest point the athlete touches is recorded. The difference between this height and the standing reach is the athlete's vertical jump.