Rope skipping is also a very basic form of a type of exercise called plyometrics. Plyometric exercises involve repetitive explosive movements, such as jumping up and down or catching and throwing a medicine ball. The idea is to execute the movement with as little downtime as possible between repetitions. This, in effect, trains muscles to be powerful and explosive, and utilize the kinetic energy inherent in athletic movements in the most efficient way.
Strength exercises include slow, controlled movements like squats, lunges, and weighted step-ups.  Power exercises require explosive, quick moves like those needed for plyometrics and power cleans. Plyometrics are explosive bounding, hopping and jumping drills that blend strength and speed. Finally, practicing maximum vertical jump will increase vertical jump.

The between-the-legs dunk was popularized by Isaiah Rider in the 1994 NBA slam dunk contest,[12] so much so that the dunk is often colloquially referred to as a "Rider dunk" — notwithstanding Orlando Woolridge's own such dunk in the NBA contest a decade earlier.[13] Since then, the under-the-leg has been attempted in the NBA contest by a number of participants, and has been a staple of other contests as well. Its difficulty — due to the required hand-eye coordination, flexibility, and hang-time — keeps it generally reserved for exhibitions and contests, not competitive games. Ricky Davis has managed to complete the dunk in an NBA game,[14] but both he[15] and Josh Smith[16] have botched at least one in-game attempt as well.
When tendons elongate to a greater extent during a jumping movement that is preceded by a countermovement, the muscle lengthens less. This produces two effects. Firstly, the greater elongation of the tendon means that more elastic energy is stored during the countermovement, which is then released in the subsequent jumping phase. Secondly, the smaller elongation of the muscle means that countermovement depth can be greater for the same shortening velocity in the subsequent jumping phase, because the muscle never lengthened that much to begin with. Since shortening velocity determines force, this allows the same muscle force to be produced, despite the larger joint range of motion.
The trial included 1679 patients, of whom 858 were assigned to dopamine and 821 to norepinephrine. The baseline characteristics of the groups were similar. There was no significant between-group difference in the rate of death at 28 days (52.5% in the dopamine group and 48.5% in the norepinephrine group; odds ratio with dopamine, 1.17; 95% confidence interval, 0.97 to 1.42; P=0.10). However, there were more arrhythmic events among the patients treated with dopamine than among those treated with norepinephrine (207 events [24.1%] vs. 102 events [12.4%], P<0.001). A subgroup analysis showed that dopamine, as compared with norepinephrine, was associated with an increased rate of death at 28 days among the 280 patients with cardiogenic shock but not among the 1044 patients with septic shock or the 263 with hypovolemic shock (P=0.03 for cardiogenic shock, P=0.19 for septic shock, and P=0.84 for hypovolemic shock, in Kaplan–Meier analyses).
Sets/Reps: For general strength and lower-body development, Benguche recommends 3–6 sets of 3–8 reps with moderate loading—70%–85% of your one-rep max (1RM). For developing more speed and power, he recommends lighter loads (55%–70% of 1RM) for 3–6 sets of 2–5 reps. Squats performed with light weights but done so explosively that your feet leave the floor when you come up are called jump squats (see “Progressions” below).
A more accurate method would be to use a Jump Tester (like these here.) The problem with these, obviously, is that they are way too expensive. In fact, the only scenario in which I recommend using one of these is if you’re a coach, trainer, or athletic director who is purchasing it to test a large number of athletes over time and who needs as accurate of a number as possible for scouting purposes.

i am a basketball player! i''m interest in dunk, but my height is 165cm then it made me more diffidult to do it!i was spent 2 years to training jumping,finally i''m able to touch the rim!my problem is the training cant help me jump further! In here, i would like to ask for any method that can help me to achieve my goal which i can do a perfect slam dunk.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
Four times a week, from April through October, I embarked on 90-minute explosive weightlifting sessions based on the years I’d spent working as a strength coach to club, college and professional volleyball players. Squats, squat jumps, deadlifts, lunges, box jumps, cleans, sprints. . . . Three or four days a week I visited one of my local blacktops, where I tried to dunk tennis balls on 10-foot rims or throw down basketballs and volleyballs on lower ones. By May 3—one month in—I could dunk a tennis ball on a 9' 10" rim. I considered this a better-than-good start, not realizing that compared to dunking a basketball, this tennis-ball jam was akin to a child scrawling the diagonal line that begins a capital A on his first day of learning the alphabet.
slang To best someone in a spectacular fashion and/or in a way that is humiliating to them. In basketball, to "dunk on" a defender is to perform a slam dunk over them, a move often considered humiliating to the defender. The phrase is commonly used in a passive construction ("(one) got dunked on"). Here's the part of the debate where she really dunks on him by completely destroying his argument. You can't just tweet at this person and make fun of their opinion. If you really want to dunk on them, you have to correct their horrible grammar too.
Whichever equipment you use, the first thing you’ll need to do is measure your reach standing flat-footed on the floor with one arm fully extended straight overhead. (You can measure your reach up against a wall for the chalk option.) Then, when you mark the highest point you touched, you’ll subtract your reach from that number. For example, if your reach is 90 inches and you touched 115 inches up on the wall with your chalk, your vertical leap is 25 inches.

Mr Shaqy - your goal to dunk is good.... but, I want you to think about this.... watch some high school games and tell me how many dunks you see compared to a really good shooter especially from the arc. You have 3 more years of Middle School and there is lot more of your game to work on than just dunks.... good defense, good inside game at your height.... ball handling, passing and mid range shots..... 3s if you can do that.
Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.
The force-velocity relationship during muscle shortening occurs because the number of simultaneously attached crossbridges between the myofilaments inside the working muscle fibers determine the amount of force that a fiber can produce. The number of attached crossbridges at any one time is dependent upon the fiber shortening velocity, because the detachment rate of the crossbridges at the end of their working stroke is higher at faster shortening speeds.

You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.


Asher Price, a reporter at the Austin American-Statesman, spent a year of his life trying to find out and chronicled his quest to jam on a regulation hoop in the book The Year of the Dunk, which comes out in May. Price, who played coy about whether he was able to achieve his goal, spoke to Science of Us about what a rec leaguer would need to do to fly like a pro. (Spoiler: lots of squats and alley-oop attempts.)
James Naismith, I learned, was a bit different. “I was only three when he passed away [in 1939],” said his grandson, James Naismith, 78, of Corpus Christi, Texas. “He was known as a tenderhearted man, but he also had”—the doctor’s namesake pauses—“the polite term is ‘firmness of mind.’ It’s kind of a family trait. He devoted his life to improving the lives of others through physical activity, through games. That took time.
During the 1940s and 1950s, 7-foot center and Olympic gold medalist Bob Kurland was dunking regularly during games.[7] Yet defenders viewed the execution of a slam dunk as a personal affront that deserved retribution; thus defenders often intimidated offensive players and thwarted the move. Satch Sanders, a career Boston Celtic from 1960 to 1973, said:
A total of 1679 patients were enrolled — 858 in the dopamine group and 821 in the norepinephrine group (Figure 1). All patients were followed to day 28; data on the outcome during the stay in the hospital were available for 1656 patients (98.6%), data on the 6-month outcome for 1443 patients (85.9%), and data on the 12-month outcome for 1036 patients (61.7%). There were no significant differences between the two groups with regard to most of the baseline characteristics (Table 1); there were small differences, which were of questionable clinical relevance, in the heart rate, partial pressure of arterial carbon dioxide (PaCO2), arterial oxygen saturation (SaO2), and ratio of partial pressure of arterial oxygen (PaO2) to fraction of inspired oxygen (FIO2). The type of shock that was seen most frequently was septic shock (in 1044 patients [62.2%]), followed by cardiogenic shock (in 280 patients [16.7%]) and hypovolemic shock (in 263 patients [15.7%]). The sources of sepsis are detailed in Table 2 in the Supplementary Appendix. Hydrocortisone was administered in 344 patients who received dopamine (40.1%) and in 326 patients who received norepinephrine (39.7%). Among patients with septic shock, recombinant activated human protein C was administered in 102 patients in the dopamine group (18.8%) and 96 patients in the norepinephrine group (19.1%).
Thus, dopamine and norepinephrine may have different effects on the kidney, the splanchnic region, and the pituitary axis, but the clinical implications of these differences are still uncertain. Consensus guidelines and expert recommendations suggest that either agent may be used as a first-choice vasopressor in patients with shock.6-8 However, observational studies have shown that the administration of dopamine may be associated with rates of death that are higher than those associated with the administration of norepinephrine.3,9,10 The Sepsis Occurrence in Acutely Ill Patients (SOAP) study,3 which involved 1058 patients who were in shock, showed that administration of dopamine was an independent risk factor for death in the intensive care unit (ICU). In a meta-analysis,11 only three randomized studies, with a total of just 62 patients, were identified that compared the effects of dopamine and norepinephrine in patients with septic shock. The lack of data from clinical trials in the face of growing observational evidence that norepinephrine may be associated with better outcomes called for a randomized, controlled trial. Our study was designed to evaluate whether the choice of norepinephrine over dopamine as the first-line vasopressor agent could reduce the rate of death among patients in shock.
Generally, a player can reach their highest when jumping off one foot and reaching up with one hand. For a player that is right-handed, the most common way is approaching from the left and jumping off the left foot with the ball in the right hand. Obviously, for a left-handed player, it’s coming from the right and jumping off the right with the ball in your left hand.
The hips and glutes are the primary muscles that help us jump higher and increase our vertical. To increase power in these muscle groups, attach the Kbands securely around your legs and plant your feet wider than shoulder width apart. Sit deep in a squat position (knees in line with toes, hips pushed back) and hold the move for a full 30 seconds. To see the effects of this move in your vertical jump, you should feel a burn in your rear, hips and quads.
Our Keep-It™ guarantee is valid for the first-time purchase of a formula, and redeemable up to three months (90 days) after the purchase date. Multiple bottles, foods, apparel and gear do not fall under this guarantee, however, they may be applicable for return. Fitness equipment, personal care products, knowledge purchases, and DVDs are not eligible for return or refund. For more information and a full list of products that qualify, visit our Keep-It™ page. Further details can be found on our Refund Policy support page.
I went through this progression, too. I went from touching the middle of the net at 12 years old, to dunking a basketball at 14 years old, to doing serious acrobatic 360-degree dunks at 17 years old. In college, my personal record for the vertical leap was 40 inches. At my peak, I was able to touch the top of the square on a regulation backboard, about 11.5 feet from the ground. Even now, in my thirties, I can dunk a basketball while standing underneath the basket—no run up required. I owe it all to the power of the vertical jump.

For women's basketball, to dunk or not to dunk has long been the question. It’s the ‘wow factor’ that WNBA haters often point to as proof that the women's game doesn't deserve the fandom, fame and fortune that the guys get. Cristen and Caroline talk to two dunking superstars of past and present to sort through the courtside gender politics and controversy of stuffing the net and find out whether more women bringing the slams could settle the score.
A slam dunk, also simply dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by putting the ball directly through the basket with one or both hands.[1] It is considered a type of field goal; if successful, it is worth two points. Such a shot was known as a "dunk shot"[1] until the term "slam dunk" was coined by former Los Angeles Lakers announcer Chick Hearn.[2]
I am 5''11 with a 43 inch vertical I am a freshman and I play on the varsity team as a point gaurd I can do 360''s and now a 540 I want to tell you how I can dunk all I did was watch Vince carter and watch the motion he does and I did the same motion and I never thought I could dunk until the beginning year of 8th grade now I am a freshman posterizing 11 and 12th graders.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
This is a high quality gear set for the next generation recoil shock series.  They only use one gear set through out the entire range, so this will fit all NEXT gen guns. This is a extremely well made piece of kit, This is possibly one of the strongest gear sets on the market, i would say the main benefit over other gear sets is its tuning option, you can by it in both single torque which is a little over the standard gear ratio and the double torque which is a lot over the standard ratio. Both provide increased torque up on the gun ie less effort to turn the spring, which in turn gives you increased battery life and and faster trigger response, sacrificing a little ROF. Although technically they should see a decrease in ROF because of the ratio, ive actually seen increases in ROF because of how efficient these gears are and because they are balanced.  Expensive gears but a very awesome piece of kit if these where cheaper they would no doubt be in ever ones guns.. no exceptions.

Data on hemodynamic variables and doses of vasoactive agents are shown in Figure 3 and Figure 4 in the Supplementary Appendix. The mean arterial pressure was similar in the two treatment groups at baseline, and it changed similarly over time, although it was slightly higher from 12 to 24 hours in the norepinephrine group. The doses of the study drug were similar in the two groups at all times. More patients in the dopamine group than in the norepinephrine group required open-label norepinephrine therapy at some point (26% vs. 20%, P<0.001), but the doses of open-label norepinephrine that were administered were similar in the two groups. The use of open-label epinephrine at any time was similar in the two groups (administered in 3.5% of patients in the dopamine group and in 2.3% of those in the norepinephrine group, P=0.10), as was the use of vasopressin (0.2% in both groups, P=0.67). Dobutamine was used more frequently in patients treated with norepinephrine, but 12 hours after randomization, the doses of dobutamine were significantly higher in patients treated with dopamine. The mean (±SD) time to the achievement of a mean arterial pressure of 65 mm Hg was similar in the two groups (6.3±5.6 hours in the dopamine group and 6.0±4.9 hours in the norepinephrine group, P=0.35). There were no major between-group differences in the total amounts of fluid given, although patients in the dopamine group received more fluids on day 1 than did patients in the norepinephrine group. Urine output was significantly higher during the first 24 hours after randomization among patients in the dopamine group than among those in the norepinephrine group, but this difference eventually disappeared, so that the fluid balance was quite similar between the two groups.


To get your training started, you need a way to measure your jump. If you’re testing your vertical at gym or in a professional type setting, they may have a Vertec. The Vertec is one of the most common apparatus for measuring vertical jump ability. It is the vertical jump-testing device of choice for many college and professional teams, but they also have the budget for such a thing. If you’re wanting to test your vertical in a budget-friendly way, you can easily use a measuring tape, a marked wall, or chalk for marking a wall.


Ok I just turned 18 2 months ago and I'm 6,2 and weigh about 155 and I'm very athlectic I've played basketball ever since 3rd grade so I'm very familiar with tecniques and fundamentals I don't play as much as I used to but I can still get rim on my thumb no prob but can't dunk.what can I do bc I wanna jam on my bro. Also being noted that I've dunked about 2 Times but were sloppy plz help
Dunking exposes you to some extra risk of injury. First of all, you can get low-bridged or get your legs tangled up with defenders near the hoop, causing you to fall awkwardly from a significant height. You can also throw yourself off balance by trying to hang on the rim and slipping off, resulting in awkward falls. If you are in heavy traffic on the dunk, then being able to grab and hang on the rim until the clutter beneath you clears is a safety technique. If you are in the clear on a dunk, then avoiding hanging on the rim at all is the recommended safety technique (It's also a technical foul to hang on the rim in that situation). Whatever the situation, you need to come down with control and balance. Ankle, knee, neck, and head injuries await those who fail to control their momentum after a dunk.

Thank you very much for your sharing this information. I am excited to start working on your recommendations immediately. The information seems very clear and easy to follow. I like the available links, and the fact that I can use this product on my Kindle, although I am used my PC to view. The book is brief and not full of wordy marketing fluffy verbiage.

I'm 33 yrs old, turning 34 in a month. I stand 5'7" and weigh 155 lbs. I used to touch the rim with both hands but now I can only touch the back board... I almost came close to dunking, but that was when I was 22 years old. I still dream of dunking one in...but I think the exercises that I used to do...don't seem to work anymore... Is it still possible for me to dunk even at this age?


Each time you land, spring immediately back up. Don’t hesitate. The single beat that typically happens after we hit the ground is a natural reflex, and we may not even realize we’re doing it. But that extra pause has to go if we’re looking for a way to jump higher. Check the mirror or watch videos of yourself as you hit the ground. The momentary pause you may see between one vertical jump and the next may be holding you back. For more detail on how this works, visit the plyometrics section of our website.
You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.

Dunking (or attempting to dunk) is a high-impact, highly intense activity that deserves a sufficient warm-up prior to a throw-down session. Just as you would for a lifting workout, start your warmup with a few minutes of low-intensity cardio, then progress to more dynamic movements—dynamic stretching/mobility drills as well as jumping. Before attempting your first dunk, take a couple dry runs with no ball where you’re touching or grabbing the rim at the top.
In the 1950s, Jim Pollard[28] and Wilt Chamberlain[29] had both dunked from the free throw line—15 feet from the basket. Chamberlain was able to dunk from the free-throw line without a running start, beginning his forward movement from within the top half of the free-throw circle.[29] This was the catalyst for the 1956 NCAA rule change which requires that a shooter maintain both feet behind the line during a free-throw attempt.[30]
Circulatory shock is a life-threatening condition that is associated with high mortality.1,2 The administration of fluids, which is the first-line therapeutic strategy, is often insufficient to stabilize the patient's condition, and adrenergic agents are frequently required to correct hypotension. Among these agents, dopamine and norepinephrine are used most frequently.3 Both of these agents influence alpha-adrenergic and beta-adrenergic receptors, but to different degrees. Alpha-adrenergic effects increase vascular tone but may decrease cardiac output and regional blood flow, especially in cutaneous, splanchnic, and renal beds. Beta-adrenergic effects help to maintain blood flow through inotropic and chronotropic effects and to increase splanchnic perfusion. This beta-adrenergic stimulation can have unwanted consequences as well, including increased cellular metabolism and immunosuppressive effects. Dopamine also stimulates dopaminergic receptors, resulting in a proportionately greater increase in splanchnic and renal perfusion, and it may facilitate resolution of lung edema.4 However, dopaminergic stimulation can have harmful immunologic effects by altering hypothalamo–pituitary function, resulting in a marked decrease in prolactin and growth hormone levels. 5
About 100 yards away from this 9' 10" breakaway rim (which came to sound, each time I grabbed and released it, like someone closing the metal baby gate at the top of our stairs) was a brown, oxidized, immobile 9' 1" version, a hand-ruining iron maiden where, in front of the occasional puzzled onlooker, I practiced (and practiced) the timing and the hand and wrist work required to dunk. I knew early on that my regulation dunk, if it ever came to pass, would have to come from a lob of some sort—a bounce to myself, either off the blacktop or underhanded off the backboard—after which I would hypothetically control the ball with one hand just long enough to flush it. Mastering the placement and the delicate timing of such lobs would prove to be a quixotic pursuit in and of itself. But it was necessary, not just because of my hand size (7 ¾ inches) but also because I needed to keep my arms free so I could swing them at takeoff, adding much-needed lift to my leap.

The vertical jump is defined as the highest point that the athlete can touch from a standing jump, less the height that the athlete can touch from a standing position. The measurement of the jump is flawed if the athlete is permitted to take one or more steps before jumping, as the athlete will convert some of the energy developed in the step taken into the force of propulsion that generates upward lift. Basketball has numerous legends and other urban myths concerning the seemingly superhuman leaping ability attributed to certain players; one such player, former University of Louisville star Darrell "Dr. Dunkenstein" Griffith, was reputed to possess a 42 in (1 m) vertical leap. It is likely that the average National Basketball Association player 6 ft 6 in (1.97 m) or shorter has a vertical leap of between 25 and 30 in (0.63 and 0.75 m); taller and heavier players will usually not be able to jump as high.
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