Early in my mission, my editor had given me a book, Jump Attack, by Tim Grover, personal trainer to Jordan, Dwyane Wade and myriad other NBA stars. I’d ignored it at first; I figured I knew plenty about how to jump higher. When I finally opened it last December, I was further dissuaded. The exercises Grover prescribed to increase one’s vertical leap looked either nonsensical (hold a deep lunge for 90 excruciating seconds, without moving) or sadistic (the series of rapid-fire bursts and landings that he’d named “attack depth jumps”). These self-immolations, Grover wrote, would last for three months.
Seventy-nine years later, the feat that Daley unwittingly named “the dunk” still flabbergasts. But how it felt to Fortenberry, a pioneering barnstormer whose name we’ve forgotten despite the gold medal he and his teammates won in 1936, remains a mystery. “He never talked about being the first person to dunk and all that,” says 65-year-old Oliver Fortenberry, the only son of Big Joe, who died in ’93. Indeed, the famous dunkers throughout history have been either reticent on the subject or unable to adequately express how it felt to show Dr. Naismith that he’d nailed his peach baskets too low. After more than a year of rigorous research on the subject, I’ve concluded that the inadequacies of modern language—not the ineloquence of the dunk’s practitioners—are at fault. In the eight decades since Fortenberry rocked the rim, words have repeatedly fallen short in describing the only method of scoring, in any sport, that both ignores one of its game’s earliest tenets and, in its very execution, carries a defiant anger.
I tried to work out at least a couple of hours a day doing something or other. So some days were lifting, doing arm and core lifting. Again, you can imagine these sprinters, they’re strong all over — if you think of Tyson Gay or someone. It’s not just their legs that are muscular, it’s their arms, too, because they have to pump furiously to get themselves to go faster.
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At pickup the next night, buoyed by the previous day’s accomplishment, I found a regulation ball that had good grip, one I could palm, and in between games, when no one was looking, I dunked for the first time in eleven years. If some dunks are described as thunderous, this one could be best described as a gentle fart in the breeze. But a dunk’s a dunk—and I had dunked.
Hi im Deontay i been trying 2 dunk ever since 7th grade and i know i been improveing since 7th grade i could touch the bottom of the backboard and i guest i was 5'6 or 5'7 at the end of the 8th grade i started exercising by having a 150 pound bag of cement on my shoulders and started squats and i try 2 15 wit a extra 5 at ever exercise i do but i still c very little effects so when went 2 my last day of school i could touch rim easily but the rim was about 8 foot and i was 5'9 now im a freshmen at my high school and i grip 10 foot rim wit my fingers not wit my hands but wit my fingers and im at 5'10 and im only 15 and i think my growing sprout is kicking in but anyway i want 2 know how can i get the ball over the rim and pound it in like d.rose king james and blake griffin i could grip the ball all i need 2 know is how 2 jump high enough 2 have that ball above the rim and pound it in will u please help
I learned that insects are fucking awesome. There was an insect in particular that I was interested in called the froghopper, or spittlebug, that is basically one of the world’s top jumpers. It’s a survival mechanism. It can jump far, far higher than we can as a function of its weight, basically. So I learned that humans are quite modest in the jumping scheme of things.

Air ball Alley-oop Assist Backboard shattering Ball hog Block Buzzer beater Cherry picking Dribble Crossover Dunk Euro step Fadeaway Fast break Fly Flop Jump shot Layup Finger roll Field goal Four-point play Free throw Hook shot Moves Pick and roll Positions Posterized Playbook Rebound Point Screen Back screen Slashing Steal Three-pointer Three-point play Uncontested shot


In fact, if you are a very short player and can barely reach the net when you jump you should probably put the dream of dunking the ball out of your mind. Better to spend time working on your layups and ball-handling skills. You can still lift weights and do all the other things to increase your vertical leap, and you can still be a very effective player.
Strength exercises include slow, controlled movements like squats, lunges, and weighted step-ups.  Power exercises require explosive, quick moves like those needed for plyometrics and power cleans. Plyometrics are explosive bounding, hopping and jumping drills that blend strength and speed. Finally, practicing maximum vertical jump will increase vertical jump.
In fact, if you are a very short player and can barely reach the net when you jump you should probably put the dream of dunking the ball out of your mind. Better to spend time working on your layups and ball-handling skills. You can still lift weights and do all the other things to increase your vertical leap, and you can still be a very effective player.
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Scaling the back squat for beginner-level athletes generally entails sticking to lighter loads (even bodyweight only to start) while learning proper technique. Goblet squats with a kettlebell or dumbbell can be used to practice form, but keep in mind that goblets are an anterior (front-loaded) variation and won’t directly mimic the mechanics of the back squat.

I mean, I think you can probably improve your vertical some in a month. I think, though, that for most normal people who aren’t teenagers who are trying out for their basketball team, who don’t have all that time on their hands, I think there’s a much saner way to go about it, where you’re steadily improving your vertical over a period of time. You know, there’s a lot of this kind of slightly crazy, kamikaze, self-improvement type of thing, whether it’s trying to jump higher or do anything else. I’m sure those things work to some extent, but it’s not the way I would have wanted to go about it.
We’re confident you’ll love your Onnit supplements. If the product doesn't perform for you, however, we’re not gonna play games with you. Order any of our entry size supplements, and if you don’t like it, you can keep it! Notify our team, telling us why it wasn't a fit for you, and we’ll get you a refund right there on the spot - no return necessary. We just ask that you try it out for at least two weeks to give it a fair shot.

Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.


In the 1950s, Jim Pollard[28] and Wilt Chamberlain[29] had both dunked from the free throw line—15 feet from the basket. Chamberlain was able to dunk from the free-throw line without a running start, beginning his forward movement from within the top half of the free-throw circle.[29] This was the catalyst for the 1956 NCAA rule change which requires that a shooter maintain both feet behind the line during a free-throw attempt.[30]

To begin, go up without a ball first. This will give you a great idea of where you’re at and just how close you are to being able to dunk. For beginners, you should focus on dunking with one hand. Your other hand should stay by your side to balance your body while you’re in the air. The two-handed dunk is awesome, but is surprisingly more of an advance dunk and should be an approach you build up to as you work on your dunking.
The baseline dunk is an approach-modifier of any dunk type in which the player approaches the basket along the court-boundary (baseline) which runs parallel with the backboard. In the game setting, the dunk often comes as the result of a pass, creating an assist opportunity for a teammate. In the contest, the baseline approach may be used as a means of convenience, facilitating a particular dunk type (e.g., passes bounced off the side of the backboard or its padding) or to increase the difficulty of a dunk type in hopes of meriting higher scores.
In this multicenter, randomized trial, we assigned patients with shock to receive either dopamine or norepinephrine as first-line vasopressor therapy to restore and maintain blood pressure. When blood pressure could not be maintained with a dose of 20 μg per kilogram of body weight per minute for dopamine or a dose of 0.19 μg per kilogram per minute for norepinephrine, open-label norepinephrine, epinephrine, or vasopressin could be added. The primary outcome was the rate of death at 28 days after randomization; secondary end points included the number of days without need for organ support and the occurrence of adverse events.
Thus, dopamine and norepinephrine may have different effects on the kidney, the splanchnic region, and the pituitary axis, but the clinical implications of these differences are still uncertain. Consensus guidelines and expert recommendations suggest that either agent may be used as a first-choice vasopressor in patients with shock.6-8 However, observational studies have shown that the administration of dopamine may be associated with rates of death that are higher than those associated with the administration of norepinephrine.3,9,10 The Sepsis Occurrence in Acutely Ill Patients (SOAP) study,3 which involved 1058 patients who were in shock, showed that administration of dopamine was an independent risk factor for death in the intensive care unit (ICU). In a meta-analysis,11 only three randomized studies, with a total of just 62 patients, were identified that compared the effects of dopamine and norepinephrine in patients with septic shock. The lack of data from clinical trials in the face of growing observational evidence that norepinephrine may be associated with better outcomes called for a randomized, controlled trial. Our study was designed to evaluate whether the choice of norepinephrine over dopamine as the first-line vasopressor agent could reduce the rate of death among patients in shock.

This is a high quality gear set for the next generation recoil shock series.  They only use one gear set through out the entire range, so this will fit all NEXT gen guns. This is a extremely well made piece of kit, This is possibly one of the strongest gear sets on the market, i would say the main benefit over other gear sets is its tuning option, you can by it in both single torque which is a little over the standard gear ratio and the double torque which is a lot over the standard ratio. Both provide increased torque up on the gun ie less effort to turn the spring, which in turn gives you increased battery life and and faster trigger response, sacrificing a little ROF. Although technically they should see a decrease in ROF because of the ratio, ive actually seen increases in ROF because of how efficient these gears are and because they are balanced.  Expensive gears but a very awesome piece of kit if these where cheaper they would no doubt be in ever ones guns.. no exceptions.


During the 2009 NBA dunk contest, Howard had a separate goal brought onto the court, and the rim was noticeably significantly higher than a standard goal. Howard, after going into a 1950s-era telephone booth and again fashioning the Superman attire, caught a pass from Nelson and easily completed a two-handed dunk on the higher goal. While this was not performed for record-setting purposes, the dunk received a perfect score and a warm response from the crowd, in part because of its theatrics. Also in this contest, 5'9" guard Nate Robinson wore a green New York Knicks jersey and green sneakers to represent Kryptonite, playing on Howard's Superman theme. He used a green "Kryptonite" ball, and jumped over the 6'11" Howard prior to dunking. This dunk and the theatrics could have won the competition for Robinson, who was voted the winner by the NBA fans. Robinson then thanked Howard for graciously allowing him to dunk over him, asking the crowd to also give Howard a round of applause.
An important component of maximizing height in a vertical jump is attributed to the use of counter-movements of the legs and arm swings prior to take off, as both of these actions have been shown to significantly increase the body’s center of mass rise. The counter-movement of the legs, a quick bend of the knees which lowers the center of mass prior to springing upwards, has been shown to improve jump height by 12% compared to jumping without the counter-movement. This is attributed to the stretch shortening cycle of the leg muscles enabling the muscles to create more contractile energy. Furthermore, jump height can be increased another 10% by executing arm swings during the take off phase of the jump compared to if no arm swings are utilized. This involves lowering the arms distally and posteriorly during the leg counter-movements, and powerfully thrusting the arms up and over the head as the leg extension phase begins. As the arms complete the swinging movement they pull up on the lower body causing the lower musculature to contract more rapidly, hence aiding in greater jump height.[5] Despite these increases due to technical adjustments, it appears as if optimizing both the force producing and elastic properties of the musculotendinous system in the lower limbs is largely determined by genetics and partially mutable through resistance exercise training.[6][7]
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