The loading phase of a vertical jump should look very similar to a Romanian dDeadlift—the only difference is the arm position. In this position, the weight is on the toes. The knees and ankles are slightly bent, the chest is leaned forward and the arms are extended just past the hips. In this position, the athlete can generate the most amount of vertical power.
I continued to follow the program for the next few weeks, and I was dunking fairly regularly. I got a friend to film me, and then bored everyone I knew by showing them the video for weeks on end, like a proud father of my own dunk. Each one was the same: I could only do it after a couple days’ rest, and only with a ball I could palm. I approached from the left, jumped off two feet, and dunked with my right hand. There would be no cocked-back, in-your-face, two-handed throw downs; no acrobatic Russell Westbrook highlight reel slams.
I think it’s the sort of thing that a lot of kids probably fantasize about, me included. Just like you might want to become an astronaut or something like that. I was always one of the tallest kids in my class, but I never really tried to dunk. And so as an adult, you start wondering a little bit about what sorts of things you left on the table, that you never really tried your hand at. And I got it into my head that I’d pick up this childhood fantasy of mine and see if I could dunk.
I'm 5"11 and 12 years old, and i'm able to touch the rim, but it's very inconsistent. like 50% of the time I can wrap my 3 biggest fingers around it, or i dont touch it the other 50% of the time. I've been training for about 4 months, doing calf raises every day until they cramp, and everyday i try to touch the rim at my gym or school or at any court. I found out i could touch the rim 2 days ago, but is there any way to add 7 inches to my vertical instead of doing thousands of calf raises again, because i really want to be able to dunk by 8th gradr
A Tomahawk dunk can be performed with one or two hands, and when two hands are used, it is called a backscratcher. During the jump, the ball is raised above, and often behind the player's head for a wind-up before slamming the ball down into the net at the apex of the jump. Due to the undemanding body mechanics involved in execution, the tomahawk is employed by players of all sizes and jumping abilities.[citation needed] Because of the ball-security provided by the use of both hands, the two-handed tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks.
Air ball Alley-oop Assist Backboard shattering Ball hog Block Buzzer beater Cherry picking Dribble Crossover Dunk Euro step Fadeaway Fast break Fly Flop Jump shot Layup Finger roll Field goal Four-point play Free throw Hook shot Moves Pick and roll Positions Posterized Playbook Rebound Point Screen Back screen Slashing Steal Three-pointer Three-point play Uncontested shot
Starting out, athletes should always err on the conservative side and only perform 10-20 maximal effort jumps in a training session. Because of the explosive nature of a vertical jump, the body can only perform a handful before performance starts to drop. Training beyond this point will not improve jumping height and will only lead to injury. At the completion of a training session, it is generally recommended to rest 48 hours before completing another intense training session.
This calculator tells you how much you need to jump to dunk a basketball. It will also give you an estimated force required to jump that high. The more you bent your knees the less force you'll need but you will need a lot of energy to take you from that position to the top. You can increase your vertical by training your legs to be able to deliver that much force.
A predefined subgroup analysis was conducted according to the type of shock — septic shock, which occurred in 1044 patients (542 in the dopamine group and 502 in the norepinephrine group); cardiogenic shock, which occurred in 280 patients (135 in the dopamine group and 145 in the norepinephrine group); or hypovolemic shock, which occurred in 263 patients (138 in the dopamine group and 125 in the norepinephrine group). The overall effect of treatment did not differ significantly among these subgroups (P=0.87 for interaction), although the rate of death at 28 days was significantly higher among patients with cardiogenic shock who were treated with dopamine than among those with cardiogenic shock who were treated with norepinephrine (P=0.03) (Figure 3). The Kaplan–Meier curves for the subgroup analysis according to type of shock are shown in Figure 7 in the Supplementary Appendix.

The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]

The amount of resistance a shock absorber develops depends on the speed of the suspension and the number and size of the orifices in the piston. All modern shock absorbers are velocity sensitive hydraulic damping devices - meaning the faster the suspension moves, the more resistance the shock absorber provides. Because of this feature, shock absorbers adjust to road conditions. As a result, shock absorbers reduce the rate of:
Vertical jumps are used to both train and test for power output in athletes. Plyometrics are particularly effective in training for power output, and include vertical jumps of different types in their protocol. In one recent study, training with plyometrics (which included continuous vertical jumps) was shown to improve jump height and boost vertical jump performance to similar degrees in combination with very different resistance training protocols, indicating that the plyometric jumping contributed to the increased jump height more than resistance training. Research into plyometric jumps found vertical jumps to be among the highest in terms of muscle recruitment (as measured by electromyography), power output, and ground reaction force produced.[8][9][10] Fatigue has been researched in athletes for its effect on vertical jump performance, and found to decrease it in basketball players, tennis players, cyclists, rugby players, and healthy adults of both genders.[11][12][13]
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