Shock absorbers are basically oil pumps. A piston is attached to the end of the piston rod and works against hydraulic fluid in the pressure tube. As the suspension travels up and down, the hydraulic fluid is forced through tiny holes, called orifices, inside the piston. However, these orifices let only a small amount of fluid through the piston. This slows down the piston, which in turn slows down spring and suspension movement.
Yet, rate of force development is likely less important for vertical jumping than for faster athletic movements, such as sprinting. This is because the time that is available for force production is *ten times* longer in the vertical jump than in sprinting. Sprinters often take their foot off the ground before their lower body muscles have achieved maximum force (which takes approximately 150ms), but this early period of rising force production plays only a very small role during vertical jumping.

“Put in the work. It’s muscle memory, first and foremost. Training­wise, people say, ‘You gotta do this, you gotta do that.’ I didn’t believe in that. I never worked on my legs in high school or middle school. I would just go through this routine over and over and over, visualizing that day when you dunk on the court. And then you live in that moment.”


Try calf raises for an easy way to exercise your calves. In a standing position, push on the balls of your feet while raising your heels so that you’re standing on your toes. Hold this position for 1-3 seconds, then slowly lower yourself back down to starting position. Do 10 reps, or as many as you can, and do as many sets as needed to complete 30 reps overall.[4]

This list of movements was compiled by a pair of trainers who know a thing or two about making athletes more explosive: Jason Benguche, assistant strength and conditioning coach for the Carolina Panthers (@movement_mogul on Instagram), works one-one-one during the season with the NFL’s most explosive quarterback, Cam Newton. And Firdose Khan (@dose_9), head trainer at Nine Innovations athlete training facility in Houston, has worked with such athletes as former NBA MVP Derrick Rose and NFLers Arian Foster, Braxton Miller, and Brian Cushing.
Disclaimer: Nothing on this page, any of our websites, or any of our content or curriculum is a promise or guarantee of results, and we do not offer any legal, medical, tax or other professional advice. All the material within freaktraining.com, IloveBasketball TV, and related sites are provided for information purposes only and is not meant as personal medical advice. Readers should consult the appropriate health professional on any matter related to your health, injury, pain, fitness, well-being, etc. No action should be taken solely based on the information in freaktraining.com and related sites . The publisher is not a licensed medical care provider and is not engaging in the practice of medicine or any other healthcare profession and is not entering into any kind of practitioner/patient or practitioner/client relationship with its readers. The publisher is not responsible for errors or omissions.

Like Todd and me, Nicholson was a two-foot jumper, and he echoed what Todd had told me was another flaw in my technique: “Your next-to-last step has to be a lot bigger. That big leap forward with your right foot—your penultimate step—that’s what allows you to explode off the ground.” To demonstrate, Nicholson sent me a video of Carter’s performance at the 2000 NBA Dunk Contest, which was a bit like showing a Monet to a finger painting kindergartner and saying, “No, like this.”


You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.
procedure (see also variations below): the athlete stands side on to a wall and reaches up with the hand closest to the wall. Keeping the feet flat on the ground, the point of the fingertips is marked or recorded. This is called the standing reach height. The athlete then stands away from the wall, and leaps vertically as high as possible using both arms and legs to assist in projecting the body upwards. The jumping technique can or cannot use a countermovement (see vertical jump technique). Attempt to touch the wall at the highest point of the jump. The difference in distance between the standing reach height and the jump height is the score. The best of three attempts is recorded.
The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
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Parte 3, se refiere a los intentos de aplicar la doctrina de choque sin la necesidad de violencia extrema en contra de amplios sectores de la población. La terapia de choque leve de Margaret Thatcher explica cómo se hace posible con la Guerra de las Malvinas, mientras que la reforma del mercado libre en Bolivia ha sido posible gracias a una combinación de una preexistente crisis económica y el carisma de Jeffrey Sachs.
Overall, 309 patients (18.4%) had an arrhythmia; the most common type of arrhythmia was atrial fibrillation, which occurred in 266 patients (86.1%). More patients had an arrhythmia, especially atrial fibrillation, in the dopamine group than in the norepinephrine group (Table 3). The study drug was discontinued in 65 patients owing to severe arrhythmias — 52 patients (6.1%) in the dopamine group and 13 patients (1.6%) in the norepinephrine group (P<0.001). These patients were included in the intention-to-treat analysis. There were no significant differences between the groups in the incidences of other adverse events.
I scoured the Internet looking for guidance. There are dozens of sites promising a path to dunking, most of them coded at the dawn of the Web. It was daunting finding one that seemed legit. I ended up paying $67 for the Jump Manual, an online program offered by Jacob Heller, a trainer with a 42-inch vertical who counts NBA players among his clients, according to his website. Next, I ordered a pair of Strength Shoes. You’ll remember these if you’re a basketball player of a certain age—the ridiculous-looking training kicks popular in the ’90s, with a platform under the toe that places your bodyweight on the balls of your feet.
I am in grade 10, 15 years old and 6'1 3/4". I have big hands and can palm the ball...I could touch rim in grade 8 and getting closer to dunking everyday now..it literally takes no effort to touch rim now but whenever I go for the dunk I get the ball above rim easily but have trouble getting that wrist motion to actually throw the ball in the hoop...and help?
For many years now both nationally and internationally the name BILSTEIN has been synonymous with best quality and top performance in chassis design - whether it's in motor sports, Original Equipment or car customizing. You can rest assured that this 46Mm Monotube Shock Absorber was manufactured with top notch materials under the highest quality control standards in the industry. To achieve that celebrated BILSTEIN driving experience, our BILSTEIN engineers rely on not only technology that is truly at the cutting edge, but also something that has withstood the test of time: how it feels to the driver. As a result, all of our high-performance absorbers, as well as our sport suspensions and threaded ride height adjustable kits, undergo a rigorous testing program. Satisfaction is always guaranteed and your 46Mm Monotube Shock Absorber is covered by Bilsteins no-hassle warranty.
Toe Raises – stand with your feet shoulder width apart, typically on stairs or any sort of ground you can stand on that allows your heel to dip down. Then raise up on the tips of your toes. Continue this process until your complete your reps. Don’t rock up and down – or go to fast. For the exercise to work, you have to use correct form and go at a steady pace.
Jonathan Chait escribió en The New Republic que Klein "presta, sorprendentemente (pero, habida cuenta de sus premisas, no es de sorprender), poca atención a las ideas de derecha. Ella reconoce que el neoconservadurismo se encuentra en el corazón del proyecto guerra de Irak, pero no parece saber qué es el neoconservadurismo, y no hace ningún esfuerzo para averiguarlo".16​
John Willman del Financial Times lo describe como "una obra profundamente errónea donde se mezclan fenómenos juntos y dispares para crear algo seductor, pero que en última instancia, posee un argumento deshonesto."14​ Tom Redburn de New York Times dice que "lo que ella más oculta, es el papel necesario del capitalismo emprendedor en la superación de la tendencia inherente de cualquier sistema social establecido a caducar en el estancamiento".15​
We conducted this multicenter trial between December 19, 2003, and October 6, 2007, in eight centers in Belgium, Austria, and Spain. All patients 18 years of age or older in whom a vasopressor agent was required for the treatment of shock were included in the study. The patient was considered to be in shock if the mean arterial pressure was less than 70 mm Hg or the systolic blood pressure was less than 100 mm Hg despite the fact that an adequate amount of fluids (at least 1000 ml of crystalloids or 500 ml of colloids) had been administered (unless there was an elevation in the central venous pressure to >12 mm Hg or in pulmonary-artery occlusion pressure to >14 mm Hg) and if there were signs of tissue hypoperfusion (e.g., altered mental state, mottled skin, urine output of <0.5 ml per kilogram of body weight for 1 hour, or a serum lactate level of >2 mmol per liter). Patients were excluded if they were younger than 18 years of age; had already received a vasopressor agent (dopamine, norepinephrine, epinephrine, or phenylephrine) for more than 4 hours during the current episode of shock; had a serious arrhythmia, such as rapid atrial fibrillation (>160 beats per minute) or ventricular tachycardia; or had been declared brain-dead.

The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]

The back squat and jump squat are the two most commonly-used strength training exercises for increasing vertical jump height. The back squat is clearly more effective for improving maximum force, while the jump squat can be used to shift the force-velocity gradient towards a more “velocity-oriented” profile when required. In addition, the jump squat has the secondary benefit of training force production right through until the muscles are contracting at short lengths, because of its longer acceleration phase. Even so, it is unclear whether squat variations are optimal for improving vertical jump height, because the center of mass is in a different place from in the vertical jump.


I followed the Jump Attack program to the letter, and my training in December, January and February looked and felt nothing like what had preceded it. I spent a month doing those nonsensical lunge holds (and squat holds, push-up holds, chin-up holds). I trusted those holds, and the tendon-testing leg workouts that lasted 2 ½ hours and left me tasting my own broken down muscle in my mouth. I trusted all of it because I was living in that moment, as Carter put it, when the hammering of Carter’s “muscle memory” into my body finally would bear fruit and I’d pitch the ball downward into a 10-foot hoop like a cafeteria customer dunking a roll in coffee.
Dunking (or attempting to dunk) is a high-impact, highly intense activity that deserves a sufficient warm-up prior to a throw-down session. Just as you would for a lifting workout, start your warmup with a few minutes of low-intensity cardio, then progress to more dynamic movements—dynamic stretching/mobility drills as well as jumping. Before attempting your first dunk, take a couple dry runs with no ball where you’re touching or grabbing the rim at the top.
Smaller observational studies have suggested that treatment with dopamine may be detrimental to patients with septic shock.3,9,10 However, Póvoa et al. reported a lower rate of death among patients treated with dopamine than among those treated with norepinephrine.25 In our study, which included more than 1000 patients with septic shock, there was no significant difference in the outcome between patients treated with dopamine and those treated with norepinephrine.
Less helpful was my early realization that I was a two-hand dunker, in light of my inability to palm a basketball on the move. It’s common knowledge among dunkers that throwing down with two hands is typically harder than with one; the former requires a higher vertical leap. So as I flailed haplessly at the rim last spring with one hand, I felt not just discouragement but also fear. Fear that I would miss big chunks of my kids’ ninth, sixth, and first years on earth just so I could come up embarrassingly short on a senseless goal that my wife and I would later estimate consumed 15 to 20 hours a week, on top of my normal work hours. And fear that I had shared this idea with my editors way too soon.
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The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet (such as a gym floor or concrete) and record the highest point he/she can reach flat-footed (the height of this point from the ground is referred to as "standing reach"); fingertips powdered with chalk can facilitate the determination of points touched on the wall. The athlete then makes an effort to jump up with the goal of touching the highest point on the wall that he or she can reach; the athlete can perform these jumps as many times as needed. The height of the highest point the athlete touches is recorded. The difference between this height and the standing reach is the athlete's vertical jump.
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