Shock absorbers are basically oil pumps. A piston is attached to the end of the piston rod and works against hydraulic fluid in the pressure tube. As the suspension travels up and down, the hydraulic fluid is forced through tiny holes, called orifices, inside the piston. However, these orifices let only a small amount of fluid through the piston. This slows down the piston, which in turn slows down spring and suspension movement.
In 2004, as a high school senior, Candace Parker was invited to participate in the McDonald's All-American Game and accompanying festivities where she competed in and won the slam dunk contest.[51] In subsequent years other women have entered the contest; though Kelley Cain, Krystal Thomas, and Maya Moore were denied entry into the same contest in 2007.[52] Brittney Griner intended to participate in the 2009 McDonald's Dunk Contest but was unable to attend the event due to the attendance policy of her high school.[53] Breanna Stewart, at 6'3" (191 cm), Alexis Prince (6'2"; 188 cm), and Brittney Sykes (5'9"; 175 cm) competed in the 2012 contest; Prince and Sykes failed to complete their dunks, while Stewart landed two in the first round but missed her second two attempts in the final round.[54][55]
The vertical jump is defined as the highest point that the athlete can touch from a standing jump, less the height that the athlete can touch from a standing position. The measurement of the jump is flawed if the athlete is permitted to take one or more steps before jumping, as the athlete will convert some of the energy developed in the step taken into the force of propulsion that generates upward lift. Basketball has numerous legends and other urban myths concerning the seemingly superhuman leaping ability attributed to certain players; one such player, former University of Louisville star Darrell "Dr. Dunkenstein" Griffith, was reputed to possess a 42 in (1 m) vertical leap. It is likely that the average National Basketball Association player 6 ft 6 in (1.97 m) or shorter has a vertical leap of between 25 and 30 in (0.63 and 0.75 m); taller and heavier players will usually not be able to jump as high.
Turn on the windmill. As you approach, bring the ball into your abdomen and back, extending your arm behind your body and up in a circular fashion, like a windmill spinning. At the apex of your jump, bring your arm all the way around to throw it down like a boss. Dominique Wilkins, the Dunkmaster General of the 90s, used to blow crowds away with this spectacular dunk.
A slam dunk, also simply dunk, is a type of basketball shot that is performed when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by putting the ball directly through the basket with one or both hands.[1] It is considered a type of field goal; if successful, it is worth two points. Such a shot was known as a "dunk shot"[1] until the term "slam dunk" was coined by former Los Angeles Lakers announcer Chick Hearn.[2]

Yet, rate of force development is likely less important for vertical jumping than for faster athletic movements, such as sprinting. This is because the time that is available for force production is *ten times* longer in the vertical jump than in sprinting. Sprinters often take their foot off the ground before their lower body muscles have achieved maximum force (which takes approximately 150ms), but this early period of rising force production plays only a very small role during vertical jumping.

When tendons elongate to a greater extent during a jumping movement that is preceded by a countermovement, the muscle lengthens less. This produces two effects. Firstly, the greater elongation of the tendon means that more elastic energy is stored during the countermovement, which is then released in the subsequent jumping phase. Secondly, the smaller elongation of the muscle means that countermovement depth can be greater for the same shortening velocity in the subsequent jumping phase, because the muscle never lengthened that much to begin with. Since shortening velocity determines force, this allows the same muscle force to be produced, despite the larger joint range of motion.
I think one way of thinking about it is, less parts of the body, and more the kind of muscle. You want to develop your quick-twitch, or fast-twitch, muscles, because at the end of the day, trying to dunk a basketball is an explosive activity. You’re not going for a long-distance run here. You’re doing three quick steps, a hard shove against the ground, and exploding upwards. So the question is how to turn yourself into basically a sprinter. You do a lot of jumping exercises where you’re doing box jumps, where you jump off one box and as soon as you hit the ground, you try to jump up onto another box. That sort of thing.
At the competitive level (i.e., the NFL and NBA combines), vertical leap is measured using a “jump tester”—a tripod with a series of thin plastic sticks one inch apart. If you have access to this equipment, it’s your best bet for getting an accurate measurement. A cheaper, more feasible option is to do your jump next to a wall and mark the highest point you touch with a piece of chalk.

Perform the routine every second day to give your body a days rest in-between workouts. This means that on week one you’ll be training 4 times a week, week two you’ll be training 3 times per week, and on week three you’ll be training 4 times per week. That ends up being 11 workouts per phase for a total of 33 workouts in the program. Also, during this program you will be taking one week off between each phase to let your body completely recover. You need to give your muscles time to fully repair in order to grow stronger and more explosive.