Still, by the late 1950s and early 1960s players such as Bill Russell and Wilt Chamberlain had incorporated the move into their offensive arsenal. The dunk became a fan-favorite, as offensive players began to aggressively intimidate defenders with the threat of vicious slams. Through the 1970s, the slam dunk was standard fare; David Thompson, Julius Erving, Darryl Dawkins, and others wowed crowds with high-flying moves.
In the tradition of New Year’s resolutions and the like, you can give yourself a year. I certainly didn’t want to give myself more than a year, because after a year I knew I would grow tired of it, and my body would start to get quite unhappy with me. But I would recommend to someone that they give it a go for at least six months. It’s also a way of just getting yourself in fantastic shape. I mean, trying to dunk a basketball in itself is awesome. It’s really great to be able to dunk a basketball, to get yourself higher up than you thought possible. But the process of getting yourself in that kind of position is itself rewarding.

We purchased this because of its safety evaluation and the high ratings. I did evaluate the negative reviews and was prepared for the issues reported, however; I found none of the comments in the negative reviews to be valid with our experience. First, for the people who complained about the assembly instructions- there are pictures....yes, the English is horrible, but there are pictures! Total assembly time, with one human, was 2 hours and 10 minutes. Assembly of the safety cage was the the most difficult part. Specifically, the foam comes in two sections, which makes it difficult to slide into the pocket. BUT, with a little patience it can be done. Second, to those who would rather purchase a unit from Walmart- this is a very fine product, with consumer quality pieces, they include gloves, spring tool, and a ladder- you don't get ... full review
It takes a higher vertical leap to get both hands up to the rim versus just one (and don’t forget, you’ll be holding a basketball as well), so if you’re cutting it close, try for a one-handed jam. Being able to palm the ball will obviously help, but it’s not totally necessary; just make sure you keep the ball in both hands until you leave the floor so you don’t lose it.
Go between the legs. While he wasn't the first player to complete it, Vince Carter wowed crowds at the 2000 NBA dunk contest by passing the ball under one leg while in the air and slamming it with authority. It didn't hurt that his forehead was almost touching the rim. If you've worked your ups to that height, try passing it under one leg and dunking it.
The vertical jump is defined as the highest point that the athlete can touch from a standing jump, less the height that the athlete can touch from a standing position. The measurement of the jump is flawed if the athlete is permitted to take one or more steps before jumping, as the athlete will convert some of the energy developed in the step taken into the force of propulsion that generates upward lift. Basketball has numerous legends and other urban myths concerning the seemingly superhuman leaping ability attributed to certain players; one such player, former University of Louisville star Darrell "Dr. Dunkenstein" Griffith, was reputed to possess a 42 in (1 m) vertical leap. It is likely that the average National Basketball Association player 6 ft 6 in (1.97 m) or shorter has a vertical leap of between 25 and 30 in (0.63 and 0.75 m); taller and heavier players will usually not be able to jump as high.

There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front (counterclockwise), a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill.
The back squat and jump squat are the two most commonly-used strength training exercises for increasing vertical jump height. The back squat is clearly more effective for improving maximum force, while the jump squat can be used to shift the force-velocity gradient towards a more “velocity-oriented” profile when required. In addition, the jump squat has the secondary benefit of training force production right through until the muscles are contracting at short lengths, because of its longer acceleration phase. Even so, it is unclear whether squat variations are optimal for improving vertical jump height, because the center of mass is in a different place from in the vertical jump.
At the onset of the jump, the ball is controlled by either one or both hands and once in the air is typically brought to chest level. The player will then quickly thrust the ball downwards and fully extend their arms, bringing the ball below the waist. Finally the ball is brought above the head and dunked with one or both hands; and the double clutch appears as one fluid motion. As a demonstration of athletic prowess, the ball may be held in the below-the-waist position for milliseconds longer, thus showcasing the player's hang time (jumping ability).
I met Janik at Velocity Sports Performance in Manhattan, where he trains clients. Janik was so handsome and well built he looked like an X-Men character. We talked about my athletic background and what I needed to do in order to dunk in ten weeks. He assigned me a three-days-a-week program that would improve my explosiveness and overall leg strength and told me to check back in three weeks to adjust it. "If you follow the program and your intensity level is high," he said, "I guarantee you’ll dunk again."
Of course, these forces increase linearly with increasing body weight. Therefore Olympic high-jumpers are usually build more like marathon runners and less like football players. Every unnecessary pound adds to the forces during take-off, and at some point the muscles and tendons of the jumping leg are just not strong enough any more to support all the weight.
Often times, basketball players have used one-leg jumping their whole life. It's just a much more natural movement because it's used every single time someone goes for a layup. On the other hand, volleyball players are often used to two-foot jumping because it is the most common way to jump when trying to block or spike. So, if you have all the suppositions to be a great two-foot jumper, but you get barely of the ground this way, it's probably because of a lack of technique.

Where it (relatively) falters is in the oft gratuitous sexual content, occasionally drawn out beyond all reason. This holds particularly true of Million's trawl through the mind's red light district full of tempting whores like Orientals Kia and Tricia Yen and Caressa Savage, abusing herself at length with a scary looking dildo. At best, the sex is still positively riveting though with sweet Shayla subjugated to a pair of fearsome gargoyles (T.T. Boy and Vince Voyeur in amazing body make-up) and a group of pony girls - remember them ? - at film's climax.
Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim. While this orientation is rather conducive to the double clutch motion, Spud Webb was known to perform the dunk while facing the basket. Additionally, Kenny "Sky" Walker, Tracy McGrady—in the 1989 and 2000 NBA Contests, respectively—and others, have performed 360° variation of the double clutch (McGrady completed a lob self-pass before the dunk). Circa 2007, independent slam dunker T-Dub performed the double clutch with a 540° spin which he concluded by hanging on the rim.[9]
A total of 1679 patients were enrolled — 858 in the dopamine group and 821 in the norepinephrine group (Figure 1). All patients were followed to day 28; data on the outcome during the stay in the hospital were available for 1656 patients (98.6%), data on the 6-month outcome for 1443 patients (85.9%), and data on the 12-month outcome for 1036 patients (61.7%). There were no significant differences between the two groups with regard to most of the baseline characteristics (Table 1); there were small differences, which were of questionable clinical relevance, in the heart rate, partial pressure of arterial carbon dioxide (PaCO2), arterial oxygen saturation (SaO2), and ratio of partial pressure of arterial oxygen (PaO2) to fraction of inspired oxygen (FIO2). The type of shock that was seen most frequently was septic shock (in 1044 patients [62.2%]), followed by cardiogenic shock (in 280 patients [16.7%]) and hypovolemic shock (in 263 patients [15.7%]). The sources of sepsis are detailed in Table 2 in the Supplementary Appendix. Hydrocortisone was administered in 344 patients who received dopamine (40.1%) and in 326 patients who received norepinephrine (39.7%). Among patients with septic shock, recombinant activated human protein C was administered in 102 patients in the dopamine group (18.8%) and 96 patients in the norepinephrine group (19.1%).

Data on hemodynamic variables and doses of vasoactive agents are shown in Figure 3 and Figure 4 in the Supplementary Appendix. The mean arterial pressure was similar in the two treatment groups at baseline, and it changed similarly over time, although it was slightly higher from 12 to 24 hours in the norepinephrine group. The doses of the study drug were similar in the two groups at all times. More patients in the dopamine group than in the norepinephrine group required open-label norepinephrine therapy at some point (26% vs. 20%, P<0.001), but the doses of open-label norepinephrine that were administered were similar in the two groups. The use of open-label epinephrine at any time was similar in the two groups (administered in 3.5% of patients in the dopamine group and in 2.3% of those in the norepinephrine group, P=0.10), as was the use of vasopressin (0.2% in both groups, P=0.67). Dobutamine was used more frequently in patients treated with norepinephrine, but 12 hours after randomization, the doses of dobutamine were significantly higher in patients treated with dopamine. The mean (±SD) time to the achievement of a mean arterial pressure of 65 mm Hg was similar in the two groups (6.3±5.6 hours in the dopamine group and 6.0±4.9 hours in the norepinephrine group, P=0.35). There were no major between-group differences in the total amounts of fluid given, although patients in the dopamine group received more fluids on day 1 than did patients in the norepinephrine group. Urine output was significantly higher during the first 24 hours after randomization among patients in the dopamine group than among those in the norepinephrine group, but this difference eventually disappeared, so that the fluid balance was quite similar between the two groups.

Which is why, on April 1, 2014, I dedicated myself to dunking a basketball for the first time. So that I could live it, breathe it, perhaps take a crack at it with my pen. I had tossed this idea around for years, realizing with each passing birthday that my chances of success were dimming. However, on that April Fool’s Day (a coincidence) I spent three hours on the court and at the gym, with a promise to myself to return several times each week until I threw one down like Gerald Green. Or at least like Litterial Green, who played in 148 NBA games between 1992 and ’99, and who, like me, was born in the early ’70s, stands 6'1", 185 pounds and is at no risk of having dunker carved into his epitaph.


I think it’s the sort of thing that a lot of kids probably fantasize about, me included. Just like you might want to become an astronaut or something like that. I was always one of the tallest kids in my class, but I never really tried to dunk. And so as an adult, you start wondering a little bit about what sorts of things you left on the table, that you never really tried your hand at. And I got it into my head that I’d pick up this childhood fantasy of mine and see if I could dunk.
Dunking became a game again. After my closest misses I’d hop around and swear like a golfer whose playoff putt had lipped out. These outbursts were no longer harsh self-admonitions but celebrations of my progress, acknowledgements that I was getting tantalizingly close. I could feel my legs gaining in bounciness. I could feel my hips, quads and calves learning to fire simultaneously. My original lobber returned to the scene and suggested I try dunking in the morning instead of the evening, when the batteries in our old bodies are as low as the ones in our phones. I added this sage advice to the long list of micro­details “that help you steal inches,” as Todd had phrased it months earlier. “A quarter inch here, a half inch there.”

Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.
Mr Shaqy - your goal to dunk is good.... but, I want you to think about this.... watch some high school games and tell me how many dunks you see compared to a really good shooter especially from the arc. You have 3 more years of Middle School and there is lot more of your game to work on than just dunks.... good defense, good inside game at your height.... ball handling, passing and mid range shots..... 3s if you can do that.
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