As an athlete pushes off the ground, he or she must overcome his/her own body weight. The lighter the athlete, the less force is necessary to do this. Imagine trying to jump as high as you can and then immediately repeating this same test wearing a 20-pound vest. It's obvious that the second jump will be much smaller. Now, imagine how much higher you could jump if you were 20 pounds lighter.
Try calf raises for an easy way to exercise your calves. In a standing position, push on the balls of your feet while raising your heels so that you’re standing on your toes. Hold this position for 1-3 seconds, then slowly lower yourself back down to starting position. Do 10 reps, or as many as you can, and do as many sets as needed to complete 30 reps overall.[4]
To start the test, you need to stand with your right side against a wall. If you have access to a chalk board or a vertex (the measuring tool used by biokineticists), it makes this easier, however, you can use an outside wall. For the first marking, stand in your training shoes with your right hip against the wall. Reach up with your right hand to touch the wall at the highest point possible (while keeping your heels flat on the ground). Mark this point with chalk, as this is your “standing height.”
As far as sequels go, Ninn learned a lesson from his ill-fated follow-up to SEX. Without even a second of flashback footage, he designed SHOCK to surpass LATEX in every respect. It succeeds in some ways. In others, it merely (ha !) equals or falls just below its immediately illustrious predecessor. Simply put, and you can quote me on this, if LATEX blew your mind, SHOCK will turn it inside out !
Generally, a player can reach their highest when jumping off one foot and reaching up with one hand. For a player that is right-handed, the most common way is approaching from the left and jumping off the left foot with the ball in the right hand. Obviously, for a left-handed player, it’s coming from the right and jumping off the right with the ball in your left hand.
A Tomahawk dunk can be performed with one or two hands, and when two hands are used, it is called a backscratcher. During the jump, the ball is raised above, and often behind the player's head for a wind-up before slamming the ball down into the net at the apex of the jump. Due to the undemanding body mechanics involved in execution, the tomahawk is employed by players of all sizes and jumping abilities.[citation needed] Because of the ball-security provided by the use of both hands, the two-handed tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks.
Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim. While this orientation is rather conducive to the double clutch motion, Spud Webb was known to perform the dunk while facing the basket. Additionally, Kenny "Sky" Walker, Tracy McGrady—in the 1989 and 2000 NBA Contests, respectively—and others, have performed 360° variation of the double clutch (McGrady completed a lob self-pass before the dunk). Circa 2007, independent slam dunker T-Dub performed the double clutch with a 540° spin which he concluded by hanging on the rim.[9]
Air ball Alley-oop Assist Backboard shattering Ball hog Block Buzzer beater Cherry picking Dribble Crossover Dunk Euro step Fadeaway Fast break Fly Flop Jump shot Layup Finger roll Field goal Four-point play Free throw Hook shot Moves Pick and roll Positions Posterized Playbook Rebound Point Screen Back screen Slashing Steal Three-pointer Three-point play Uncontested shot

Also, using the lifting (concentric) phase of these exercises only, rather than both lowering and lifting phases, *might* further improve results. This is partly because lifting phases involve faster rate coding, and partly because this strategy might potentially help avoid optimizing stretch-shortening cycle function for lifting heavy weights, rather than for jumping.
I think it’s the sort of thing that a lot of kids probably fantasize about, me included. Just like you might want to become an astronaut or something like that. I was always one of the tallest kids in my class, but I never really tried to dunk. And so as an adult, you start wondering a little bit about what sorts of things you left on the table, that you never really tried your hand at. And I got it into my head that I’d pick up this childhood fantasy of mine and see if I could dunk.

El libro La doctrina del shock propone que las políticas económicas del Premio Nobel Milton Friedman y de la Escuela de Economía de Chicago han alcanzado importancia en países con modelos de libre mercado no porque fuesen populares, sino a través de impactos en la psicología social a partir de desastres o contingencias, provocando que, ante la conmoción y confusión, se puedan hacer reformas impopulares. Se supone que algunas de estas perturbaciones, como la Guerra de las Malvinas, el 11 de septiembre, el Tsunami de 2004 en Indonesia, o la crisis del huracán Katrina pudieron haber sido aprovechadas con la intención de forzar la aprobación de una serie de reformas.
At the competitive level (i.e., the NFL and NBA combines), vertical leap is measured using a “jump tester”—a tripod with a series of thin plastic sticks one inch apart. If you have access to this equipment, it’s your best bet for getting an accurate measurement. A cheaper, more feasible option is to do your jump next to a wall and mark the highest point you touch with a piece of chalk.
Unfortunately, I’m not the 6' 7" son of a Hall of Famer, so I had to resort to desperate devices—like Hennessy, an infamous and inexpensive cognac that, according to one of the two NBA players who recommended it to me, “will give you that Yah! That bounce. That little bit of meanness you need.” The little minibar-sized bottle that I downed 30 minutes into an intense session of dunk attempts on a sweltering day last summer, had no effect other than scorching my esophagus, giving me a headache and releasing from my pores an aura that, as my six-year-old put it that evening, “smells like medicine.”
A second, more efficient and correct method is to use an infrared laser placed at ground level. When an athlete jumps and breaks the plane of the laser with his/her hand, the height at which this occurs is measured. Devices based on United States Patent 5031903, "A vertical jump testing device comprising a plurality of vertically arranged measuring elements each pivotally mounted..." are also common. These devices are used at the highest levels of collegiate and professional performance testing. They are composed of several (roughly 70) 14-inch prongs placed 0.5 inches apart vertically. An athlete will then leap vertically (no running start or step) and make contact with the retractable prongs to mark their leaping ability. This device is used each year at the NFL scouting combine.