Among the hundreds of lessons I learned during my youngest child’s first year of life was this: If you earnestly pursue dunking after your athletic peak years of 18 to 30, give or take, it can be done. You can enjoy what it feels like to dunk. You can even feel it more purely than I did, maybe without needing a lob from a friend, and hopefully without all the hand damage. But you should expect a long, frustrating, demeaning war of attrition that pits mind, body, spirit against the most oppressive, unrelenting opponent of them all: gravity. The sun rises and sets, the tides creep in and out—even taxes and death seem negotiable nowadays—but gravity remains constant, forever pounding our shoulders, stooping us shorter as we grow gray, never letting up—no matter what NASA tweets.
A total of 1679 patients were enrolled — 858 in the dopamine group and 821 in the norepinephrine group (Figure 1). All patients were followed to day 28; data on the outcome during the stay in the hospital were available for 1656 patients (98.6%), data on the 6-month outcome for 1443 patients (85.9%), and data on the 12-month outcome for 1036 patients (61.7%). There were no significant differences between the two groups with regard to most of the baseline characteristics (Table 1); there were small differences, which were of questionable clinical relevance, in the heart rate, partial pressure of arterial carbon dioxide (PaCO2), arterial oxygen saturation (SaO2), and ratio of partial pressure of arterial oxygen (PaO2) to fraction of inspired oxygen (FIO2). The type of shock that was seen most frequently was septic shock (in 1044 patients [62.2%]), followed by cardiogenic shock (in 280 patients [16.7%]) and hypovolemic shock (in 263 patients [15.7%]). The sources of sepsis are detailed in Table 2 in the Supplementary Appendix. Hydrocortisone was administered in 344 patients who received dopamine (40.1%) and in 326 patients who received norepinephrine (39.7%). Among patients with septic shock, recombinant activated human protein C was administered in 102 patients in the dopamine group (18.8%) and 96 patients in the norepinephrine group (19.1%).
When approaching your dunk, run up with tall form and on your toes. People tend to lean forward to gain speed, this is wrong. Lean back and you will see the difference. Also when running, start off slow then gain speed into the jump. Never slow down. When you are at the poin to jump, take small strides and don't drag your foot. You want to have your front leg straight with your entire body. Again, stay leaning back some. Explode up. Keep practicing this technique. I am doing it and i went from a 32" running vert to a 38". that is how much form can do with your Dunk. (NOTE: this is for one legged jumpers)
To get your training started, you need a way to measure your jump. If you’re testing your vertical at gym or in a professional type setting, they may have a Vertec. The Vertec is one of the most common apparatus for measuring vertical jump ability. It is the vertical jump-testing device of choice for many college and professional teams, but they also have the budget for such a thing. If you’re wanting to test your vertical in a budget-friendly way, you can easily use a measuring tape, a marked wall, or chalk for marking a wall.
Scaling the back squat for beginner-level athletes generally entails sticking to lighter loads (even bodyweight only to start) while learning proper technique. Goblet squats with a kettlebell or dumbbell can be used to practice form, but keep in mind that goblets are an anterior (front-loaded) variation and won’t directly mimic the mechanics of the back squat.
Less helpful was my early realization that I was a two-hand dunker, in light of my inability to palm a basketball on the move. It’s common knowledge among dunkers that throwing down with two hands is typically harder than with one; the former requires a higher vertical leap. So as I flailed haplessly at the rim last spring with one hand, I felt not just discouragement but also fear. Fear that I would miss big chunks of my kids’ ninth, sixth, and first years on earth just so I could come up embarrassingly short on a senseless goal that my wife and I would later estimate consumed 15 to 20 hours a week, on top of my normal work hours. And fear that I had shared this idea with my editors way too soon.
Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim (from the profile view of a player facing the basket, the windmill motion most generally appears clockwise). Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession. Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand.
This list of movements was compiled by a pair of trainers who know a thing or two about making athletes more explosive: Jason Benguche, assistant strength and conditioning coach for the Carolina Panthers (@movement_mogul on Instagram), works one-one-one during the season with the NFL’s most explosive quarterback, Cam Newton. And Firdose Khan (@dose_9), head trainer at Nine Innovations athlete training facility in Houston, has worked with such athletes as former NBA MVP Derrick Rose and NFLers Arian Foster, Braxton Miller, and Brian Cushing.
This is a high quality gear set for the next generation recoil shock series. They only use one gear set through out the entire range, so this will fit all NEXT gen guns. This is a extremely well made piece of kit, This is possibly one of the strongest gear sets on the market, i would say the main benefit over other gear sets is its tuning option, you can by it in both single torque which is a little over the standard gear ratio and the double torque which is a lot over the standard ratio. Both provide increased torque up on the gun ie less effort to turn the spring, which in turn gives you increased battery life and and faster trigger response, sacrificing a little ROF. Although technically they should see a decrease in ROF because of the ratio, ive actually seen increases in ROF because of how efficient these gears are and because they are balanced. Expensive gears but a very awesome piece of kit if these where cheaper they would no doubt be in ever ones guns.. no exceptions.
This is a dunk where the player takes off from a distance which is significantly further away from the basket than is considered typical. The free-throw line is most commonly constituted as the take-off point, an effect likely attributed to the easily observable span between the line and the basket in the view of the TV audience. In order to achieve the hang-time and altitude necessary, players will generally leap from one-foot to maximize the momentum generated from the half-court running start often required to complete the dunk. A cornerstone of dunk contests, dunks from a distance are also performed in games, most often on the fast break.
Discussed in this module are activities which when applied, modify a given dunk type. Modifier-activities occur prior to leaping or while airborne. Modifiers performed prior to leaping pertain to the manner of approach (e.g., locomotion or standstill), angle of approach (e.g., from the baseline), distance of leap from the basket, the addition of a pass (e.g., alley-oop), or some combination thereof. Modifiers performed while airborne pertain to bodily rotation (e.g., 360°), obstruction of own vision (e.g., arm-over-the-eyes), other bodily movements superfluous of dunk type (e.g., voluntary kicking of the legs), or some combination thereof. Dunk types can also be modified with obstructions (e.g., leaping over a car or person) which influence activities both prior to leaping and while airborne.
I scoured the Internet looking for guidance. There are dozens of sites promising a path to dunking, most of them coded at the dawn of the Web. It was daunting finding one that seemed legit. I ended up paying $67 for the Jump Manual, an online program offered by Jacob Heller, a trainer with a 42-inch vertical who counts NBA players among his clients, according to his website. Next, I ordered a pair of Strength Shoes. You’ll remember these if you’re a basketball player of a certain age—the ridiculous-looking training kicks popular in the ’90s, with a platform under the toe that places your bodyweight on the balls of your feet.
I gave myself six months to dunk because that was the low end of the “six to eight months” prescribed on the website of Brandon Todd, a 5'5" former D-III star who set the same goal for himself in 2005, and then, at age 22, accomplished it. When I first contacted him, Todd perfectly expressed the more shallow reason behind my goal: “When you can dunk, it means you’re a good athlete. Period. It takes away any subjectiveness.” I also chose six months because, as would be proved repeatedly during this mission, I am prone to tragic spells of overconfidence.
The vertical jump is defined as the highest point that the athlete can touch from a standing jump, less the height that the athlete can touch from a standing position. The measurement of the jump is flawed if the athlete is permitted to take one or more steps before jumping, as the athlete will convert some of the energy developed in the step taken into the force of propulsion that generates upward lift. Basketball has numerous legends and other urban myths concerning the seemingly superhuman leaping ability attributed to certain players; one such player, former University of Louisville star Darrell "Dr. Dunkenstein" Griffith, was reputed to possess a 42 in (1 m) vertical leap. It is likely that the average National Basketball Association player 6 ft 6 in (1.97 m) or shorter has a vertical leap of between 25 and 30 in (0.63 and 0.75 m); taller and heavier players will usually not be able to jump as high.