Writer Antonio Passolini (formerly "Johnny Jump-Up" in his Greg Dark days) borrows several elements of science fiction cyber classics such as BLADE RUNNER and STARGATE with an experimental project at the asylum ironically referred to as Mindgate. Employing intentionally impenetrable mumbo jumbo, Dr Hellstrom has created a doorway into the mind's realm as if it were a separate world running parallel to the physical one our bodies inhabit. The f/x when Mangrove and her henchmen (Decker again and Peter North) pass from one world to another are impressive, matching the big budget blockbuster original every step of the way.

The player approaches the basket and obstruction, and then leaps. During flight, some portion of the player's body is elevated above the obstruction. This may entail raising the legs or some portion thereof in-air to soar over the obstruction. In other instances, the trunk-moves over an obstruction as the legs pass around it. Common obstructions include: motor vehicles; crouched, seated or standing person(s); ball rack; or other available objects.
Shock and Vibration is archived in Portico, which provides permanent archiving for electronic scholarly journals, as well as via the LOCKSS initiative. It operates a fully open access publishing model which allows open global access to its published content. This model is supported through Article Processing Charges. For more information on Article Processing charges in general, click here.
Another high pull option is to shorten the range of motion to make it a hang high pull instead of a power high pull (“power” implying that the load starts on the floor). In this case, the start position is from standing, with the bar hanging in front of your thighs at arms’ length. The movement is initiated with a dip in the hips and knees, so that the bar lowers to just above knee level, followed immediately by an explosive pull.
The vertical jump is defined as the highest point that the athlete can touch from a standing jump, less the height that the athlete can touch from a standing position. The measurement of the jump is flawed if the athlete is permitted to take one or more steps before jumping, as the athlete will convert some of the energy developed in the step taken into the force of propulsion that generates upward lift. Basketball has numerous legends and other urban myths concerning the seemingly superhuman leaping ability attributed to certain players; one such player, former University of Louisville star Darrell "Dr. Dunkenstein" Griffith, was reputed to possess a 42 in (1 m) vertical leap. It is likely that the average National Basketball Association player 6 ft 6 in (1.97 m) or shorter has a vertical leap of between 25 and 30 in (0.63 and 0.75 m); taller and heavier players will usually not be able to jump as high.
In the 2000 NBA Slam Dunk Contest Carter used an elbow hang along with his reverse 360 windmill dunk and between-the-legs dunk. When performed, much of the audience was speechless, including the judges, because none had seen these types of dunks before (Carter's first round 360 windmill dunk is reminiscent of Kenny Walker's 360 windmill dunk in 1989 except that Carter spins clockwise, whereas Walker spins counter-clockwise).
Stand on your right leg and lift your left knee up as high as you can. Keeping your knee bent and your left leg out of the way, jump and land eight to ten times on your right leg. Focus on the landing. Your body should be ready to spring back up again the second you hit the ground. Try to jump higher with every repetition. Use your left hip and raised leg to build leverage.
Ok I just turned 18 2 months ago and I'm 6,2 and weigh about 155 and I'm very athlectic I've played basketball ever since 3rd grade so I'm very familiar with tecniques and fundamentals I don't play as much as I used to but I can still get rim on my thumb no prob but can't dunk.what can I do bc I wanna jam on my bro. Also being noted that I've dunked about 2 Times but were sloppy plz help
The first thing they have to do is improve their flexibility, for a couple of reasons. They need to be flexible to undertake the kind of exercises they need to be able to jump higher. They also just need to be able to increase their flexibility, because in the short sprints you take when you try to dunk a basketball, if you can imagine yourself running up to try to dunk on the rim, the higher you can bring your knees in a sprint, just like a sprinter running the hundred meters, the greater force you’ll be able to exert on the ground, especially with your leaping step.
This book is just a glimpse of some of the great workouts, and outcomes of the workouts he has to offer. Right now I am in the middle of his Twice The Speed workout AND Vertical Jump Cure (found in the back of the book), and it is defiantly something you need to checkout if you like what this book offers. But not only does he have vertical jump workouts or speed workouts but he has nutrition guides, flexibility cure, and many other bonuses.
Then, in terms of exercises, you really need to get your whole body stronger. You need to improve your core, and obviously you need to improve your legs. So someone who is interested in jumping higher will find themselves doing a lot of squats. And I would suggest that if someone just started this, they could do a lot of squat exercises without even going to the gym or even bearing weight. You know, get up in their office cubicle and do ten squats. Three sets of ten reps of squats is a good workout.
Though improving jumping technique may add a couple inches to an athlete's vertical jump, good landing technique is even more crucial. The landing is when almost every jumping-related injury occurs, not the jump itself. For this reason, athletes should spend a significant amount of time learning to land in a balanced position that distributes the impact of the jump equally across all joints of the lower body. This position should look almost identical to the take-off position.
I think one way of thinking about it is, less parts of the body, and more the kind of muscle. You want to develop your quick-twitch, or fast-twitch, muscles, because at the end of the day, trying to dunk a basketball is an explosive activity. You’re not going for a long-distance run here. You’re doing three quick steps, a hard shove against the ground, and exploding upwards. So the question is how to turn yourself into basically a sprinter. You do a lot of jumping exercises where you’re doing box jumps, where you jump off one box and as soon as you hit the ground, you try to jump up onto another box. That sort of thing.
When I started to work on the video tool that measures vertical jump, I had to dust off my old textbooks to learn about the relationship between hang time and jump height. And to my surprise, it turned out that the vertical jump is a great (and interesting!) example of the laws of physics at work. You can really learn about the relationship between velocity, acceleration, forces and hang time. Definitely more interesting than the average example of your physics textbook!

Each time you land, spring immediately back up. Don’t hesitate. The single beat that typically happens after we hit the ground is a natural reflex, and we may not even realize we’re doing it. But that extra pause has to go if we’re looking for a way to jump higher. Check the mirror or watch videos of yourself as you hit the ground. The momentary pause you may see between one vertical jump and the next may be holding you back. For more detail on how this works, visit the plyometrics section of our website.
This phase begins with the athlete at the bottom of the jump, just as he begins exploding upwards towards the takeoff. The force-time graph shows that the athlete reaches peak forces shortly after reaching the lowest point of the jump. He then further accelerates until his feet leave the ground and there are no more ground reaction forces measurable.
Stand on your right leg and lift your left knee up as high as you can. Keeping your knee bent and your left leg out of the way, jump and land eight to ten times on your right leg. Focus on the landing. Your body should be ready to spring back up again the second you hit the ground. Try to jump higher with every repetition. Use your left hip and raised leg to build leverage.
The rate of death at 28 days in this study was close to 50%, which is to be expected in a study with very few exclusion criteria and is similar to the rate in previous observational studies.3,9,21-24 Our trial was a pragmatic study that included all patients who were treated for shock states, and therefore, it has high external validity. The study design allowed for maximal exposure to the study drug, since we included patients who had received open-label vasopressors for a maximum of 4 hours before randomization and since during the 28-day study period, the study drug was withdrawn last when patients were weaned from vasopressor therapies and was resumed first if resumption of vasopressor therapy was necessary.
after a certain age dunking becomes quite difficult to gain during the prime years 12 to 21 your body is still growing so it is easier to gain to muscle and muscle fiber to be able to dunk if you are quite short below 6ft it requires great effort to get the height to dunk the only exercises i suggest are one footed Calf Raises you can find how to do them on you tube and squats i was recommended these exercises by the Glasgow rocks coach and player Sterling Davis hope that helps i am 6ft myself and learning to dunk has been a long road and still going because i am only grabbing the rim now any more questions feel no fear to send me an email
There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front (counterclockwise), a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill.
Shock absorbers are basically oil pumps. A piston is attached to the end of the piston rod and works against hydraulic fluid in the pressure tube. As the suspension travels up and down, the hydraulic fluid is forced through tiny holes, called orifices, inside the piston. However, these orifices let only a small amount of fluid through the piston. This slows down the piston, which in turn slows down spring and suspension movement.
Plyometrics is the best known of the jumping development exercise programs. Plyometrics training emphasizes speed and explosive movement, and a plyometrics program will typically consist of a series of bounding, hopping, and jumping drills. The object of a plyometrics program is to perform the exercises at maximum intensity. For this reason, plyometrics training must be approached with caution, and the athlete must progress slowly from one level to the next to reduce the risk of injury. Proper rest intervals must also be incorporated in to plyometrics training, as the exercises are intended to place significant stress on the target muscle groups.
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