i am 6 foot 2 inches tall, i am in the 8th grade, and i am 13 years old going on 14 in september. I discovered on May 15th that I could hang on the rim at my school with two hands by jogging about 3 steps very very slowly and jumping off both of my feet. I have dunked about 3 times before, but the last couple times I tried, I got "hung" and sent backwards but I managed to keep balance on the way down due to my height. What is my problem? Also after I attempt to dunk about 4 times in a day my shin begins to hurt. Why does this keep happening?
Asher Price, a reporter at the Austin American-Statesman, spent a year of his life trying to find out and chronicled his quest to jam on a regulation hoop in the book The Year of the Dunk, which comes out in May. Price, who played coy about whether he was able to achieve his goal, spoke to Science of Us about what a rec leaguer would need to do to fly like a pro. (Spoiler: lots of squats and alley-oop attempts.)
The record for the most WNBA dunks belongs to Brittney Griner. As a high school senior, she dunked 52 times in 32 games and set a single-game record of seven dunks. As a standout at Baylor University, Griner became the seventh player to dunk during a women's college basketball game and the second woman to dunk twice in a single college game. In her WNBA debut on May 27, 2013, Griner dunked twice, and as of 2014, has five WNBA dunks, including the first in a playoff game (August 25, 2014).
Janik was available by text whenever I needed him, like my very own dunk training app. The important thing, he said, was to work out hard and smart. When my knees or back were sore, he advised lowering the weight for a few sessions and eliminating depth jumps. "Listen to your body," he told me. And I did: I took a day off here or there if I needed it; I added more weight when I felt good. When, after five weeks, I started to worry that I wasn’t going to dunk again, he kept me motivated. "Leg strength is the key. Squat deep. Ass to grass," he told me, unsympathetic to the known fact that squats are fucking terrible.
Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2：デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.
Because of the foam edges the fear of scraping your shins are gone so you can go harder but also because of the foam it is a little unstable when you jump to the 30" level. Instead of scraping my shin on the edge, the foam made the base a little unstable and the box kicked out. Luckily I was on a mat and not a hard floor. That is the only problem I saw with this box.
“No, not Dad,” Oliver said in the brick tract home where he grew up. “He was an older dad, like you, and his family was the focus of his life. The only time he wasn’t home with us kids was when he went out on the road for Phillips Petroleum, buying and selling leases in western Kansas and Oklahoma. When he got back he’d say, ‘All I wanted to do was come home.’ ”
To build strength in the legs that will be compatible with the speed developed through successful plyometrics drills, squat and lunge exercises are important components. Squats are performed with free weights, where the athlete uses a weighted bar to carry out the exercise. The additional weight will be supported by the body through the abdominal, lumbar (low back), and gluteal muscles, in addition to the legs. This form of exercise permits the strengthening of the legs in conjunction with enhancing the core strength of the body, essential to the balance necessary to have the several muscle groups involved in leaping work in harmony.
After a one-week recovery period in January following Phase 1 of Jump Attack, Phase 2 brought an increase in intensity and time investment. This was the last stop before Phase 3, the wilderness where those attack depth jumps lived. (Attack depth jumps: Rest on your knees in front of a box; explode to your feet without using your hands; immediately jump onto the box; immediately jump as high as you can off the box, landing on the balls of your feet. Repeat. Many times. No blacking out allowed.) Phase 3 brought dramatic increases in both explosiveness and hip flexibility, two critical ingredients that I started to feel working in tandem. I emerged both confident and in dire need of another one-week recovery period, which I spent playing with our kids, watching dunk videos and mouthing the syllable Ow. Once healed, in early March, I returned to the rims with a friend whom I’d asked to toss lobs to me. There would be no more lifting. (After Jump Attack, what else could there possibly be?) From here on, I just jumped and recovered, jumped and recovered, attacking this tiny window of three or four weeks before my time away from the gym began to sap my strength. It would be over at that point, all over, whether I wanted it to be or not.
Dunking isn’t much different. You’ll likely find yourself getting slightly higher with each attempt at first, but before long, fatigue will set in and your vertical leap will decrease. At this point, it’s a good idea to end the session, rather than try to push through and force yourself to jump higher. It’s an indication that your nervous system has mustered all the energy it has to help you jump, and you need to let it rest. Give your legs a couple days’ off, then come back again and try.
High pulls can also be done using a dumbbell or kettlebell,. When doing so, position the weight between your feet and pull with one arm at a time (switching arms halfway through the set). A trap bar (aka, hex bar) is also an option, particularly for individuals who have a hard time keeping the lower back flat; the trap bar allows the hands to be positioned behind the shins to help pull the shoulders back.
There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front (counterclockwise), a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill.
Air ball Alley-oop Assist Backboard shattering Ball hog Block Buzzer beater Cherry picking Dribble Crossover Dunk Euro step Fadeaway Fast break Fly Flop Jump shot Layup Finger roll Field goal Four-point play Free throw Hook shot Moves Pick and roll Positions Posterized Playbook Rebound Point Screen Back screen Slashing Steal Three-pointer Three-point play Uncontested shot
Nothing generates more excitement in a basketball game than watching the creativity and athleticism of a player flying through the air and finishing with a slam dunk. It can single-handedly change the dynamic of the game and turn a regular player into a star. Although it helps to be tall or have a natural leaping ability, short people can develop the skills required to perform this amazing athletic feat with proper training and technique.
Using only a lifting (concentric) phase for strength training exercises could also be more effective for improving vertical jump height than traditional, stretch-shortening cycle exercises under load, for two reasons. Firstly, using only a lifting phase involves faster rate of force development through higher rate coding, and this may increase high-velocity strength more over the long-term. Secondly, doing stretch-shortening cycle exercises under load *might* cause the tendons to increase stiffness to a greater extent. This would make the muscle lengthen more in the countermovement phase of a jump, and thereby reduce muscle force for a given countermovement depth.
Some days I would be doing leg exercises — you want to give yourself a 48-hour break between heavy lifting involving any given part of your body, to give yourself time to recover. Some days, I’d go out to the track and do a track workout like sprints. I was avoiding doing long-distance running, because I didn’t want to develop slow-twitch muscles. I wanted to concentrate on fast-twitch muscles. And then for fun, on the weekends, I would play soccer or pickup basketball. I was becoming a better athlete because of this. Not only was I faster and stronger, but I was also more confident, in terms of just the run of play in any of these team sports, because I was more athletic than I had been.
The slam dunk is usually the highest percentage shot and a crowd-pleaser. Thus, the maneuver is often extracted from the basketball game and showcased in slam dunk contests such as the NBA Slam Dunk Contest held during the annual NBA All-Star Weekend. The first incarnation of the NBA Slam Dunk Contest was held during the half-time of the 1976 American Basketball Association All-Star Game.
This book is great. I was a little worried because I am a girl an wasn't sure if these excerises were gonna be too hard or effective. But Jack Cascio shows great exercises and explains the science behind vertical jump. He explain the exercises step by step and give you a website where to go if you need a visual. Very informative and great info. Will definitely help you increase you certain will you help you gain knowledge about it also.
Another high pull option is to shorten the range of motion to make it a hang high pull instead of a power high pull (“power” implying that the load starts on the floor). In this case, the start position is from standing, with the bar hanging in front of your thighs at arms’ length. The movement is initiated with a dip in the hips and knees, so that the bar lowers to just above knee level, followed immediately by an explosive pull.
High-Reach Jumps – Are similar to tuck jumps, but instead of brining your knees to your chest, you just reach as high as you can. This is done best under a basketball ring or near a wall so that you can tell how much lower your reach becomes as you fatigue. Try to reach the same height through all repetitions. if you don’t have anything to measure against, that’s ﬁne. Just jump as high as you can each repetition.