Darryl Dawkins of the Philadelphia 76ers was notorious for two glass-shattering dunks in 1979 resulting in the league threatening to fine him and eventually installing breakaway rims.[42] Twice in his rookie season (1992–93) during games, center Shaquille O'Neal dunked so hard that he broke the hydraulic support of one goal standard (against the Phoenix Suns) and broke the welds holding up another goal standard, causing the basket to break off and fall to the floor (against the New Jersey Nets), although in neither case did the glass break. This resulted in reinforced backboard supports as well. During that same season, New Jersey's Chris Morris shattered a backboard in a game against the Chicago Bulls (the most recent shattered-backboard incident in the NBA to date). The NBA has made shattering the backboard a technical foul, although it will not count towards a player's count of seven that can draw a suspension, or two towards ejection from a game, and it counts towards a player's count of six personal fouls. This has assisted in deterring this action, as it can cost the team points.

You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.

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To begin, go up without a ball first. This will give you a great idea of where you’re at and just how close you are to being able to dunk. For beginners, you should focus on dunking with one hand. Your other hand should stay by your side to balance your body while you’re in the air. The two-handed dunk is awesome, but is surprisingly more of an advance dunk and should be an approach you build up to as you work on your dunking.
Three weeks after I received that counsel, on a rare afternoon when I felt fully rested, I dunked a volleyball on a 9' 11" rim. Again, I knew I could never swing my arms while palming a basketball the way I’d swung them while palming that volleyball, but I’d be lying if I said it didn’t feel badass. Thirteen failed attempts later, I did it again. Then two more times, each one an unexpected thunderclap. All of the explosive Olympic lifting I’d been doing was paying off, but my problem wasn’t going anywhere: How could I get my hand and a basketball over the cylinder? A lob to myself off the backboard? A big bounce off the blacktop?
After a one-week recovery period in January following Phase 1 of Jump Attack, Phase 2 brought an increase in intensity and time investment. This was the last stop before Phase 3, the wilderness where those attack depth jumps lived. (Attack depth jumps: Rest on your knees in front of a box; explode to your feet without using your hands; immediately jump onto the box; immediately jump as high as you can off the box, landing on the balls of your feet. Repeat. Many times. No blacking out allowed.) Phase 3 brought dramatic increases in both explosiveness and hip flexibility, two critical ingredients that I started to feel working in tandem. I emerged both confident and in dire need of another one-week recovery period, which I spent playing with our kids, watching dunk videos and mouthing the syllable Ow. Once healed, in early March, I returned to the rims with a friend whom I’d asked to toss lobs to me. There would be no more lifting. (After Jump Attack, what else could there possibly be?) From here on, I just jumped and recovered, jumped and recovered, attacking this tiny window of three or four weeks before my time away from the gym began to sap my strength. It would be over at that point, all over, whether I wanted it to be or not.
For improving vertical jumping ability, the back squat and jump squat have been used for many years with great success. Depending on the exact force-velocity profile of the athlete, either back squats or jump squats should be effective for improving vertical jump height. Even so, exercises that shift the load towards the center of mass of the body, such as hex bar deadlifts and weighted vest jumps could be superior.

The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
After warming up, I proceeded to slam Jeff’s best lobs off the back rim at least 10 times, watching these missed dunks rebound high over the lane and land somewhere near the three-point line. It’s tough to express how difficult it was to pack up and walk away from the court on such days, to listen to my body when it told me it had reached the point of diminishing returns. To come up with yet another way to tell the wife: No, not today, Sugar. But I came reeeally close.
The days and jumps and deadlifts and calf raises rolled on, rep by rep, protein shake by protein shake. Six months became seven, then eight. To protect my right hand, I began wearing a canvas gardening glove with the fingers cut off. It soon became stained with blood—the equivalent of Curt Schilling’s bloody sock, but with one-millionth the significance. The rims where I toiled belonged to me now, such that I barely noticed the toddlers wobbling nearby, the skateboarders swirling around me as day turned to dusk, the elderly couple ambling arm in arm, looking for all the world like my wife helping me to the shower on the morning after a double day.
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Rope skipping is also a very basic form of a type of exercise called plyometrics. Plyometric exercises involve repetitive explosive movements, such as jumping up and down or catching and throwing a medicine ball. The idea is to execute the movement with as little downtime as possible between repetitions. This, in effect, trains muscles to be powerful and explosive, and utilize the kinetic energy inherent in athletic movements in the most efficient way.
Unfortunately, I’m not the 6' 7" son of a Hall of Famer, so I had to resort to desperate devices—like Hennessy, an infamous and inexpensive cognac that, according to one of the two NBA players who recommended it to me, “will give you that Yah! That bounce. That little bit of meanness you need.” The little minibar-sized bottle that I downed 30 minutes into an intense session of dunk attempts on a sweltering day last summer, had no effect other than scorching my esophagus, giving me a headache and releasing from my pores an aura that, as my six-year-old put it that evening, “smells like medicine.”
I learned that insects are fucking awesome. There was an insect in particular that I was interested in called the froghopper, or spittlebug, that is basically one of the world’s top jumpers. It’s a survival mechanism. It can jump far, far higher than we can as a function of its weight, basically. So I learned that humans are quite modest in the jumping scheme of things.
When approaching your dunk, run up with tall form and on your toes. People tend to lean forward to gain speed, this is wrong. Lean back and you will see the difference. Also when running, start off slow then gain speed into the jump. Never slow down. When you are at the poin to jump, take small strides and don't drag your foot. You want to have your front leg straight with your entire body. Again, stay leaning back some. Explode up. Keep practicing this technique. I am doing it and i went from a 32" running vert to a 38". that is how much form can do with your Dunk. (NOTE: this is for one legged jumpers)

Learn about plyometrics. Plyometrics are exercises that use the resistance of your own body to build strength and are essential for building the kind of strength necessary to build your jump. It takes time to train your body to jump higher, but working the right muscle groups can improve your explosiveness and height without maxing out regularly in the weight room.
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At the competitive level (i.e., the NFL and NBA combines), vertical leap is measured using a “jump tester”—a tripod with a series of thin plastic sticks one inch apart. If you have access to this equipment, it’s your best bet for getting an accurate measurement. A cheaper, more feasible option is to do your jump next to a wall and mark the highest point you touch with a piece of chalk.


“Put in the work. It’s muscle memory, first and foremost. Training­wise, people say, ‘You gotta do this, you gotta do that.’ I didn’t believe in that. I never worked on my legs in high school or middle school. I would just go through this routine over and over and over, visualizing that day when you dunk on the court. And then you live in that moment.”
In the Noble Asylum's control room, Dr. Hellstrom (a devastating portrayal by Ona Zee) is browsing through the reports of missing Lillian Mangrove (a welcome return for Tyffany Million), the now catatonic Stevens' psychiatrist who went missing right after first examining him. She has been found in a state of severe shock, nursed back to health at the institution and is currently running a psycho-tracking agency, kicking serious nut case butt in attempts to retrieve runaway crazies. Subscribing to the beneficial qualities of shock treatment (hence the title), Hellstrom reactivates Stevens who drags an innocent young nurse tellingly also named Gwen (succulent Shayla LaVeaux) into the dark recesses of his twisted mind, vowing to free her only if the doctors agree to discharge him from their madhouse...

The baseline dunk is an approach-modifier of any dunk type in which the player approaches the basket along the court-boundary (baseline) which runs parallel with the backboard. In the game setting, the dunk often comes as the result of a pass, creating an assist opportunity for a teammate. In the contest, the baseline approach may be used as a means of convenience, facilitating a particular dunk type (e.g., passes bounced off the side of the backboard or its padding) or to increase the difficulty of a dunk type in hopes of meriting higher scores.


Before and after every workout, stretch your legs. This can lead to increase flexibility which loosens your muscles and allows them to perform better with a greater range of motion. In other words, they are strong and function better. Be sure to include dynamic stretches into your warm-up to get your joints moving and static stretches into your cool down after the workout.

IMPORTANT NOTE: Feb 2, 2019 - I am currently updating the site to have all the articles on the same format and also shooting new HD videos of the exercises in the library. For the duration of the this update I am selling Game Changers at an 80% discount (YES YOUR READ THAT RIGHT - 80% OFF the regular price). Instead of paying $47 you can pick up a copy of just $9. But hurry - this offer will be gone once I finish the updates.
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