The Dual Shock Ver. served as the basis for the majority of ports, such as the Windows 9x-based PC-CD release, which was titled Resident Evil 2 Platinum in North America. Aside from retaining all previously added features, the PC version can be run in higher Display resolution.[1] A "Data Gallery" was also added to the main menu, allowing the player to view movies, rough sketches, illustrations and 3D models.[1]
Generally, a player can reach their highest when jumping off one foot and reaching up with one hand. For a player that is right-handed, the most common way is approaching from the left and jumping off the left foot with the ball in the right hand. Obviously, for a left-handed player, it’s coming from the right and jumping off the right with the ball in your left hand.
The force-velocity relationship during muscle shortening occurs because the number of simultaneously attached crossbridges between the myofilaments inside the working muscle fibers determine the amount of force that a fiber can produce. The number of attached crossbridges at any one time is dependent upon the fiber shortening velocity, because the detachment rate of the crossbridges at the end of their working stroke is higher at faster shortening speeds.
Important Update! – I have been receiving a few emails/comments on players tracking their jump during the course of their program. Please understand that what you are doing when completing a jump program is breaking down the muscle.  You aren’t going to see improvements mid-week because the muscle hasn’t healed properly. That’s why I suggest only checking how much you’ve improved at the end of each rest week. Rest is just as important as the routine. 

Like Todd and me, Nicholson was a two-foot jumper, and he echoed what Todd had told me was another flaw in my technique: “Your next-to-last step has to be a lot bigger. That big leap forward with your right foot—your penultimate step—that’s what allows you to explode off the ground.” To demonstrate, Nicholson sent me a video of Carter’s performance at the 2000 NBA Dunk Contest, which was a bit like showing a Monet to a finger painting kindergartner and saying, “No, like this.”

Resident Evil 2: DualShock Ver., known as Biohazard 2 DualShock Ver. (バイオハザード2:デュアルショックバージョン Baiohazādo Tsū: De~yuarushokkubājon?) in Japan, As the title suggests, is a second expanded version of Resident Evil 2 that became the base of other subsequent versions/ports of the game. The game was modified to incorporate support for the vibration function and analog control of the PlayStation DualShock controller.

Single leg jumping with it's high impact forces and dependence on the elasticity of muscles and tendons works best for young athletes. With increasing age, the tendons and muscles lose their elasticity and springiness and the risk of injury gets higher and higher. That's why a lot of basketball players start to rely more and more on their two-foot jump as they get older. And the winner of the Olympic high jumping contest are almost always below 30.
Cameras of that era were too crude to capture the split second when the rules of both Newton and Naismith were bent, so it was fortuitous that New York Times writer Arthur J. Daley was at the Y that day covering the tournament that would decide which Americans sailed to Berlin for the Olympic debut of the 45-year-old sport. This new “version of a lay-up shot,” Daley wrote, “left observers simply flabbergasted. Joe Fortenberry, 6-foot-8-inch center . . . left the floor, reached up and pitched the ball downward into the hoop, much like a cafeteria customer dunking a roll in coffee.”
Three weeks after I received that counsel, on a rare afternoon when I felt fully rested, I dunked a volleyball on a 9' 11" rim. Again, I knew I could never swing my arms while palming a basketball the way I’d swung them while palming that volleyball, but I’d be lying if I said it didn’t feel badass. Thirteen failed attempts later, I did it again. Then two more times, each one an unexpected thunderclap. All of the explosive Olympic lifting I’d been doing was paying off, but my problem wasn’t going anywhere: How could I get my hand and a basketball over the cylinder? A lob to myself off the backboard? A big bounce off the blacktop?

Nothing generates more excitement in a basketball game than watching the creativity and athleticism of a player flying through the air and finishing with a slam dunk. It can single-handedly change the dynamic of the game and turn a regular player into a star. Although it helps to be tall or have a natural leaping ability, short people can develop the skills required to perform this amazing athletic feat with proper training and technique.
I was under the impression that only tall people have the sole leverage of dunking well. This book proved me wrong. The book contains strategically laid out chapters with step by step jumping techniques. My friend have always wanted to play basketball but always held back due to his low height. With this book, there is no more stopping for him. There are also wonderful tips for improvisation. This is learning and beyond.
slang To be bested by someone in a spectacular fashion and/or in a way that is humiliating to one. In basketball, to "dunk on" a defender is to perform a slam dunk over them, a move often considered humiliating to the defender. Here's the part of the debate where she really got dunked on&he totally destroys her argument! Sit down, son, you just got dunked on.
Data on hemodynamic variables and doses of vasoactive agents are shown in Figure 3 and Figure 4 in the Supplementary Appendix. The mean arterial pressure was similar in the two treatment groups at baseline, and it changed similarly over time, although it was slightly higher from 12 to 24 hours in the norepinephrine group. The doses of the study drug were similar in the two groups at all times. More patients in the dopamine group than in the norepinephrine group required open-label norepinephrine therapy at some point (26% vs. 20%, P<0.001), but the doses of open-label norepinephrine that were administered were similar in the two groups. The use of open-label epinephrine at any time was similar in the two groups (administered in 3.5% of patients in the dopamine group and in 2.3% of those in the norepinephrine group, P=0.10), as was the use of vasopressin (0.2% in both groups, P=0.67). Dobutamine was used more frequently in patients treated with norepinephrine, but 12 hours after randomization, the doses of dobutamine were significantly higher in patients treated with dopamine. The mean (±SD) time to the achievement of a mean arterial pressure of 65 mm Hg was similar in the two groups (6.3±5.6 hours in the dopamine group and 6.0±4.9 hours in the norepinephrine group, P=0.35). There were no major between-group differences in the total amounts of fluid given, although patients in the dopamine group received more fluids on day 1 than did patients in the norepinephrine group. Urine output was significantly higher during the first 24 hours after randomization among patients in the dopamine group than among those in the norepinephrine group, but this difference eventually disappeared, so that the fluid balance was quite similar between the two groups.
The baseline dunk is an approach-modifier of any dunk type in which the player approaches the basket along the court-boundary (baseline) which runs parallel with the backboard. In the game setting, the dunk often comes as the result of a pass, creating an assist opportunity for a teammate. In the contest, the baseline approach may be used as a means of convenience, facilitating a particular dunk type (e.g., passes bounced off the side of the backboard or its padding) or to increase the difficulty of a dunk type in hopes of meriting higher scores.
Stand on your right leg and lift your left knee up as high as you can. Keeping your knee bent and your left leg out of the way, jump and land eight to ten times on your right leg. Focus on the landing. Your body should be ready to spring back up again the second you hit the ground. Try to jump higher with every repetition. Use your left hip and raised leg to build leverage.
The things I had going for me: an understanding spouse; a modicum of foot speed and leaping ability, flashed during the occasional Motrin-supported­ pickup game; proximity to one of the best training centers in the world; and, again, an understanding spouse. The forces working against me made for a longer list and included (but were far from limited to) my average hand size and arm length, a lower-back injury that I suffered while playing semipro football in 2009 and my age. I was 42.
You can assist in recording your score by holding a piece of chalk in your had and using it to mark the wall. If the wall already has horizontal lines, such as a brick wall, it will be easier to mark your jump height. Have as many attempts as you need to get the best possible score. Practice your technique, as the jump height can be affected by how much you bend your knees before jumping, and the effective use of the arms.
The force-velocity relationship during muscle shortening occurs because the number of simultaneously attached crossbridges between the myofilaments inside the working muscle fibers determine the amount of force that a fiber can produce. The number of attached crossbridges at any one time is dependent upon the fiber shortening velocity, because the detachment rate of the crossbridges at the end of their working stroke is higher at faster shortening speeds.
If you can jump high enough to dunk, but you’re having a hard time going up with the basketball in one hand, the solution is to start small and work your way up. A smaller ball such as a soft golf ball or tennis ball is a great starting point. From there, move slowly to a mini-basketball. It will provide more of a challenge but still be easy to palm as you go up. Once you can dunk the mini ball, try moving on to a volleyball until finally a regulation basketball.
You will need to get at least that high to be able to snap the ball into the basket. If you're relatively short, then you have your work cut out for you. Developing a one-handed dunk requires less vertical ability than a two-handed dunk, and, for most players, jumping off of one foot from a running start makes it easier to jump high enough to dunk. There are many things that you can do to work on your vertical leap.
I'm 5"11 and 12 years old, and i'm able to touch the rim, but it's very inconsistent. like 50% of the time I can wrap my 3 biggest fingers around it, or i dont touch it the other 50% of the time. I've been training for about 4 months, doing calf raises every day until they cramp, and everyday i try to touch the rim at my gym or school or at any court. I found out i could touch the rim 2 days ago, but is there any way to add 7 inches to my vertical instead of doing thousands of calf raises again, because i really want to be able to dunk by 8th gradr

If anything came to surprise me about this journey, it was the sheer volume of physical pain involved. I had taken on impressive physical feats before. I had run a sub-3:30 marathon back in 2003 (my first and only attempt) after put­ting in the hundreds of training miles required. I’d done some of the most grueling weight training on offer, most of it either on the beach or at The Yard, a nearby temple of athletic performance where Maria Sharapova, Kobe Bryant and Tom Brady, among many others, have kneeled with exhaustion. But the physical toll of trying to dunk made the marathon and the semipro football and the parenting and everything else I’d ever attempted seem like mere rubber band snaps to the wrist. The lifting didn’t hurt as much as the jumping, the banging of my quadragenarian appendages into the ground, taking off and landing 50 to 200 times a day. My legs never got used to this bludgeoning, never got better at recovering from it, despite my daily foam-rollering, stretching, icing and hydrating. Even on my off days, a quick game of tag with my kids or a bike ride to the park meant daggers in my thighs and a gait like Fred Sanford’s.
Dunking was banned in the NCAA from 1967 to 1976. Many people have attributed this to the dominance of the then-college phenomenon Lew Alcindor (now known as Kareem Abdul-Jabbar); the no-dunking rule is sometimes referred to as the "Lew Alcindor rule."[3][4] Many others have also attributed the ban as having racial motivations, as at the time most of the prominent dunkers in college basketball were African-American, and the ban took place less than a year after a Texas Western team with an all-black starting lineup beat an all-white Kentucky team to win the national championship.[5] Under head coach Guy Lewis, Houston (with Elvin Hayes) made considerable use of the "stuff" shot on their way to the Final Four in 1967.[6]
Because of the possible combinations of starting and finishing hands, and raised-legs, there are many variations on the basic under-the-legs dunk—more so than any other.[17] For example, in a 1997 French Dunk contest, Dali Taamallah leapt with his right leg while controlling the ball with his left hand, and once airborne he transferred the ball from his left hand, underneath his right leg to his right hand before completing the dunk.[18] NBA star Jason Richardson has also pioneered several notable variations of the between-the-legs including a lob-pass to himself[19] and a pass off of the backboard to himself.[20] Independent athlete Shane 'Slam' Wise introduced a cuffed-cradle of the ball prior to initiating the under the leg transfer and finishing with two-hands.[21] While a number of players have finished the dunk using one- or two-hands with their backs to the rim, perhaps the most renowned variant of the dunk is the combination with a 360°, or simply stated: a 360-between-the-legs. Due to the athleticism and hang-time required, the dunk is a crowd favorite and is heralded by players as the preeminent of all dunks.[citation needed]
Whether the result of a 180° spin or body angle at takeoff, the double clutch is generally performed with the player's back toward the rim. While this orientation is rather conducive to the double clutch motion, Spud Webb was known to perform the dunk while facing the basket. Additionally, Kenny "Sky" Walker, Tracy McGrady—in the 1989 and 2000 NBA Contests, respectively—and others, have performed 360° variation of the double clutch (McGrady completed a lob self-pass before the dunk). Circa 2007, independent slam dunker T-Dub performed the double clutch with a 540° spin which he concluded by hanging on the rim.[9]
For women's basketball, to dunk or not to dunk has long been the question. It’s the ‘wow factor’ that WNBA haters often point to as proof that the women's game doesn't deserve the fandom, fame and fortune that the guys get. Cristen and Caroline talk to two dunking superstars of past and present to sort through the courtside gender politics and controversy of stuffing the net and find out whether more women bringing the slams could settle the score.
Other binary end points were analyzed with the use of chi-square tests, and continuous variables were compared by means of an unpaired Student's t-test or a Wilcoxon rank-sum test, as appropriate, with the use of SPSS software, version 13.0 (SPSS). All reported P values are two-sided and have not been adjusted for multiple testing. The study statistician and investigators remained unaware of the patients' treatment assignments while they performed the final analyses.
To perform two-foot dunks, jumpers bend their knees very deeply and spend a lot more time on the ground loading the jump. This increased time during takeoff is useful because it allows the athlete to transfer force into the ground thereby improving height. Using this approach makes it more difficult to transform speed into jump height making a fast approach far less useful than in one-foot jumping.
A great summary of what it takes to improve vertical jumping ability Joe. There is definitely an art and science to optimizing vertical jump height. I actually just completed a huge post on the topic of How To Jump Higher which your readers may find complements this post nicely. It is a long read (12000+ words) but for those of your readers who want to learn more about the art of jumping they may find it helpful. Keep up the great work!

An impressive vertical jump is the ultimate standard of lower-body power and explosiveness—an attribute that pays as many dividends in high-impact sports like basketball, football, and soccer as it gets you wide-eyed looks in the gym. Increase your hops, and chances are you’ll also be able to run faster, lift more weight, and maybe even throw down a dunk at your next pickup basketball game.
When tendons elongate to a greater extent during a jumping movement that is preceded by a countermovement, the muscle lengthens less. This produces two effects. Firstly, the greater elongation of the tendon means that more elastic energy is stored during the countermovement, which is then released in the subsequent jumping phase. Secondly, the smaller elongation of the muscle means that countermovement depth can be greater for the same shortening velocity in the subsequent jumping phase, because the muscle never lengthened that much to begin with. Since shortening velocity determines force, this allows the same muscle force to be produced, despite the larger joint range of motion.